Originally Posted by icehotshot
Well it was bound to fail from the start imo.
I believe they limited it to like 6v6 or something really low. That hurts the gameplay. Also I have no idea how I (or anyone) could play tf2 without a mouse. It would be almost impossible with a joystick, much to fast paced.
It's a PC game and should have never been made for xbox.
The game was designed for a low player count. Thats why its played 6v6 competitively. Because it can get VERY bogged down with explosive spam, and its suppose to be a team game, which is hard enough to manage in pubs, let alone 24+ players spamming voice clips. If you look at the valve maps they have very clear choke points that can usually be held by 1 great demoman, the only way to easily brake that is by using uber. I used to play on a couple of the top NA teams in esea, cevo, twl and knew the game inside and out. Anyways, youre right that it shouldve never gone to consoles, especially when the best moments of the game (competitively) are headshotting scouts, air shots, strafe jumping, none of which work well on a controller.
Anyways, TF2 died for me when the game became all about drops. The first wave or two of unlocks (via achievements) were okay if not good, but then hats came, then super gimmicky annoying weapons came, and things got stupid. The problem then becomes, even if TF2 was better without all the junk, there are too many people who just pickup the game and deal with it. Like what happen with COD MW, you cant split the community, because too many people will just assume that new stuff and more stuff is better.
Its kinda sad that valve is going with this route of basically a cash shop, (you can buy better weapons instantly, vs grinding days/weeks for them), I understand it makes them money, but I think it dilutes their games.Edited by s-x - 7/12/13 at 11:14am