Originally Posted by Mike395
SSBB has about three times as many characters as the original SSB, and nearly five times as many stages. It also has a single player adventure mode that wasn't seen in either Melee or the original. In addition to that, they feel vastly different playing. Just for reference, here's some screens.
This is literally the entirety of the series, three games. If we looked at the last three Call of Duty games, would they look or feel different at all?
Lastly, in response to whether frequency matters, all I have to say is that of course it matters. If Call of Duty were on a Super Smash Bros. release schedule, then there would be roughly two Call of Duty games to date, maybe
three if they got ambitious. If the Call of Duty series consisted of Call of Duty and Call of Duty 2, it simply would not be even brought up when talked about the most rehashed games at all. The only way SSB could possibly be as rehashed as CoD is if we crammed about 10-15 meaningless iterations if the middle of the three total games that have been released in the series so far.
It's still the exact same game. The attacks are the same, the new characters are hardly more than re-skins (or remixes) of other characters, and if you're going to count the single player adventure game as a valid feature, then you have to count the single player campaigns of the CoD games, which are entirely different from each other. Woooo, a lot of the CoD games use the same engine. Big deal. Aren't Nintendo fans usually the first ones to profess that graphics don't matter?
For the record, I have played every SSB game, almost every Mario Kart (not the portable ones), and all the Mario games up through Galaxy 2 and NSMB, as well as most of the Mario Party franchise, most of Zelda (except for one of the 64 games. Majora's Mask, I think?), most of the Kirby games, most of the Metroid games (except Other M), etc. Literally the only Nintendo franchise I haven't touched is Pikmin.
Don't get me wrong, Nintendo makes good games, but they are never revolutionary. They are comfortable. They are tiny, small, minor evolutions on an accepted formula. Occasionally a big step is made (such as Mario 64), but even that was just typical Mario in 3D. They aren't the only company that is that way, either, it's just that Nintendo has truly abysmal 3rd-party support, and when all you have to rely on are re-hashes of well-established franchises, you're going to have a hard time grabbing any new customers.
As is happening right
now. Nintendo caters well to current Nintendo fans, but does nothing to grab new ones.