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Most reasonable programming lang. for writing a card game code? - Page 2

post #11 of 13
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Quote:
Originally Posted by DuckieHo View Post

Start small and modular. You were asking about the GUI... so focus on that for now. Just make sure to consider your final design.

Please, could you give me a little hint? I've ZERO knowledge in GUI, I may write the engine in some programming language, but I've absolutely no idea how to get the graphical interface working with engine? how it's being done? how a graphical interface works with an engine? please, could you give me an advice or at least some useful links where I can get some info. on it?

Thanks.
post #12 of 13
Quote:
Originally Posted by RetiredAssassin View Post

Please, could you give me a little hint? I've ZERO knowledge in GUI, I may write the engine in some programming language, but I've absolutely no idea how to get the graphical interface working with engine? how it's being done? how a graphical interface works with an engine? please, could you give me an advice or at least some useful links where I can get some info. on it?

Thanks.

You may find the following links helpful:

http://www.gamedev.net/page/index.html
http://gpwiki.org/

Both have articles and tutorials that might help you a bit, as well as suggestions for popular libraries for graphics, sound, input, etc.
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post #13 of 13
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Originally Posted by RetiredAssassin View Post

Sir, you hit the nail on the head:) that's EXACTLY what I was planning out. Yes, it should be server-based game since players should be able to connect to the game with a client or through a website, let's say it should be like one of these online Poker games but the game itself isn't poker but it works with the same principles, well, at least both are card games and both are online and both people can access through internet by connecting to server and playing against real players. They won't share the same machine, the only way to play the game would be connecting to server through client/website and play it others who did the same way, what recommendations could you give me Sir? I'm REALLY serious about this thing, it's not like it just randomly popped in my head and I wanna make it happen, I thought out a lot of things about this game, how it should work, design, betting system and etc, so now I'm about to do by best to achieve it. Any suggestions/recommendations are very welcome Sir:)

Thanks.


For the client-server model, I recommend looking up some examples of .Net WCF.
If you know VB, then you can use that easily. Essentially it is a pre-built client-server engine, ready to go. I've done some experimenting with it, and it is quite awesome, very fast and easy to use, while secure at the same time. You can improve security further by implementing SSL. I really like the minimal amount of code that I need to write to make it work.

It also supports REST web services, which means you can use it for the server, and write the client in any language you want. You can even have a web client and/or a local app. Heck, you could have one player connect through a browser, one through a windows app, one through a smartphone app all playing the same game together. Of course you'd have to write a separate client for each platform. But it's nice to have that option. You're not limited to .Net clients, but that does make it easier.
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