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Minecraft still not on Steam. Why? - Page 2

post #11 of 15
think of it this way if they sell it directly from there web sight they get 100% of the sales and can set they price how they like and also cos its mojang hey are different in a good way it was started buy 1 guy the almighty notch and also steam sucks bad in my eyes its bloat ware yeah i said that com at me
the money pit
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the money pit
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post #12 of 15
Quote:
Originally Posted by Zawarudo View Post

It's all about money, Valve take a chunk from every game sold. Why bother cutting into your profit margin when the majority of people who would buy minecraft already have?

They went with Xbox360 because they knew there was a massive amount of money to be made on consoles even after M$ took their chunk.

You cant cut your profit margin if you aren't selling it on Steam... Adding the game to steam would only increase their profit margin because it would be available to more users.
post #13 of 15
Quote:
Originally Posted by L D4WG View Post

You cant cut your profit margin if you aren't selling it on Steam... Adding the game to steam would only increase their profit margin because it would be available to more users.

I don't think expanding profits is a huge issue for mojang, they're selling a bunch of copies every hour still and bringing it on steam would cut potential profits.
Quote:
Originally Posted by L D4WG View Post

because it would be available to more users.

I'm pretty sure minecraft is available to everyone already and if you haven't heard of minecraft you must be living under a rock.
post #14 of 15
Quote:
Originally Posted by L D4WG View Post

You cant cut your profit margin if you aren't selling it on Steam... Adding the game to steam would only increase their profit margin because it would be available to more users.

That's assuming said users are incapable of just going to minecraft.net and getting it there, which isn't the case.

Sure, a lot of people love steam and refuse to buy anything elsewhere, but just as many hate it and won't use it at all. In truth, the majority of users don't really care terribly much either way as long as they can get the games they want for a reasonable price without jumping through too many hoops.

Considering Valve takes a (what is it... 30%?) cut of the profits, Mojang can afford to lose 30% of its steam-using potential buyers, which is probably more than they are actually losing by not offering it on steam, which means they're probably saving money by doing it this way.

Even if it turns out that they're just breaking even compared to selling on steam, or even taking a small profit hit, they are building a great Anti-DRM reputation which is far more valuable than a few lost sales for a company that is already literally swimming in their profit margins.
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post #15 of 15
Before going to xbox, it seemed more like "I'm making a huge profit and have all the freedom to do what I want with my game, I don't need steam", and now that Mojang has made enough money, he can afford to go xbox, as its just one more additional platform and source of income.
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