Originally Posted by Chakravant
Where is the innovation coming from anybody, even indie developers? What point can you make regarding innovation when there is none at present? There will be less of nothing if developers make less money?
Occulus Rift? that sounds kinda innovative to me, granted its not the first
VR headset. But it seems to becoming the first one to get all the intrigents in there at satisfactory level. And some indie games have little things in them which are novel, unfortunately these novel aspect get lost, it seems, often in otherwise relatively mediocre game. Not everything new hits home with "wow that's awesome".
As far as HL being the first videogame to be used to tell a story ... mmm thats a bit far fetched claim that this was not done before 1998
I remember playing some that did tell me a pretty good story as far back as 1994 on Amiga. It was ofc not true 3D and stuff ... Innovation though - Half-Life was not particularly innovative, in general - it just took good concepts with sufficient polish and did them "right". It was the whole package that was good quality and set the bar for the next games to live up to. Unreal (the first one) was more novel than HL in my opinion, as it did the step up from Doom/Wofenstein as one of the first true 3D games, being able to look up and down was novel back then. But it was not really that innovative, it was just a logical step to do when the hardware was evolved enough to be able to support such thing. By todays standards we were all gaming on our pocket calculators back then
Hell, by pocket calculator from 2003 has same mark but stronger CPU than my first computer (Motorola 68000 running while 14 MHz in TI-89).
What I'm trying to say is: Valve was the "Apple of video gaming" with what they did with Half Life. Take existing concepts and do it right with going the next logical step here and there where it matters.