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is my Q6600 bottle necking my 760GTX 4GB - Page 4

post #31 of 35
Quote:
Originally Posted by Shadow11377 View Post

Since you got the same FPS at stock clocks compared to the CPU overclock, I don't think your problem is your CPU. You might have bad drivers, or your games might have a FPS cap. You'll probably want to replace the Q6600 soon though, or immediately depending on what games you play.

You'll never get the perfect balance. You'll always have a bottleneck somewhere, even if it's at 300FPS.
not true with higher end rigs...
post #32 of 35
Quote:
Originally Posted by malmental View Post

not true with higher end rigs...

Is true, regardless of how powerful it is.

If you're running a game without V-Sync on, at one point one part will be held back by one piece of hardware, even if you never drop below 60FPS or even if you maintain over 1000, one component won't keep up with the other, and will prevent it from rendering faster.

With higher end rigs, it becomes more theoretical rather than visible but it does not magically disappear.

It is impossible to evenly stress two pieces of hardware equally across every game in the world.
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post #33 of 35
Quote:
Originally Posted by Shadow11377 View Post

Quote:
Originally Posted by malmental View Post

not true with higher end rigs...

Is true, regardless of how powerful it is.

If you're running a game without V-Sync on, at one point one part will be held back by one piece of hardware, even if you never drop below 60FPS or even if you maintain over 1000, one component won't keep up with the other, and will prevent it from rendering faster.

With higher end rigs, it becomes more theoretical rather than visible but it does not magically disappear.

It is impossible to evenly stress two pieces of hardware equally across every game in the world.
no, it's not
post #34 of 35
Quote:
Originally Posted by malmental View Post

no, it's not

Yes it is.

Think about it.

If you hit 100% usage with you cpu and less than 100% with your GPU your cpu is bottlenecking your GPU (or vice versa)

Even if you are talking about 500fps, there will be a point where you become limited by one or the other and the other component is working at less than 100% and thus being bottlenecked.
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post #35 of 35
MEH... I see where you guys are going with this but I still have my own opinions..
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