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[Polygon] Microsoft details Xbox One indie self-publishing, 'every Xbox One can be used for development' - Page 8

post #71 of 72
Quote:
Originally Posted by Ghoxt View Post

The Unity3D indie guys and gals have taken notice and are wondering to what extent the recent agreement with M$ will reach. We know about the Win8 direction, but the Xbox and potential collaboration with Unity would be huge.

Maybe this interests u

Microsoft Partners with Unity for Xbox One Dev Tools

http://m.ign.com/articles/2013/06/27/microsoft-partners-with-unity-for-xbox-one-dev-tools
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post #72 of 72
Quote:
Originally Posted by AngeloG. View Post

I still hate that for having a developer account, even to make free apps, you must pay 50 bucks a year. Good news for devs though.

Apple charges $100/yr for a developer account on the App Store. It's incredibly stupid but M$ isn't the only one doing this.

I like seeing that Microsoft is actually going to be open to indie devs on the Xbox One. Maybe I'll actually end up pushing my game out on the Xbox One and 360 instead of just the 360. Having your game on 2 console platforms is better than 1.
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Overclock.net › Forums › Industry News › Video Game News › [Polygon] Microsoft details Xbox One indie self-publishing, 'every Xbox One can be used for development'