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[Eurogamer] Tech Analysis: Watch Dogs on PlayStation 4

post #1 of 108
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http://www.eurogamer.net/articles/digitalfoundry-watch-dogs-on-ps4-tech-analysis
Quote:
Similar to many multi-platform titles targeting next-gen hardware, Watch Dogs was initially demoed using high-end PCs, rumoured to be using Nvidia GeForce GTX 680 graphics cards, which stood in for the closed-box capabilities of the Xbox One and PlayStation 4. Given the raw power in these PC-based set-ups is much greater than either of the next-gen systems, there is some concern that what people were seeing might not have been representative of the final product, with potentially higher frame-rates and higher grade visuals being the result.
Quote:
These fears were seemingly confirmed when Watch Dogs was shown running on PS4 hardware for the first time at Sony's E3 press conference earlier this year. At first glance, the game appeared to lack some of the sheen of the PC code revealed a year earlier, and didn't seem to match the version seen at the PlayStation Meeting event in February either. Clearly at this point in time it's too early to tell if the technological gap between the two versions of the game will carry through to the final release of the game - months of development remain and presumably the Ubisoft teams will be optimising right up to the last minute, not to mention moving onto newer versions of the PlayStation 4 SDK - but it was a concern nonetheless.
post #2 of 108
Thread Starter 
Considering the PS4 has more grunt than the new xbox, this does not paint a rosey picture.
post #3 of 108
and thats why...you game on PC
post #4 of 108
so yeah PC is still on Top

i hope this game isn't running as bad as FC3 on PC
post #5 of 108
Quote:
Originally Posted by kx11 View Post

so yeah PC is still on Top

i hope this game isn't running as bad as FC3 on PC

FC3 runs very smooth with max settings on my rig, on your system it should be flying;)
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post #6 of 108
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Originally Posted by Newbie2009 View Post

Considering the PS4 has more grunt than the new xbox, this does not paint a rosey picture.

If you code for the lowest common denominator, then the game would be built for the XB1 and ported to the PS4...wonder if it's the XB1 holding the PS4 back. Still, if the difference between PS4 and PC is high vs ultra settings ...I can live with that. Also, we won't really be able to compare until we can see final product vs final product.

Follow-up...we know that "Dark Sorcerer" was only using 4GB of RAM, did this apply to all e3 demos or just the one?
Edited by NFL - 7/26/13 at 4:02am
    
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post #7 of 108
Quote:
Originally Posted by kx11 View Post

so yeah PC is still on Top

i hope this game isn't running as bad as FC3 on PC

Looks like you can rest easy... Your PC will outperform the console, as long as you have a graphics card that alone costs more than said console... tongue.gif

I'm only joking. PC has always been the best with graphical fidelity, but at the cost of much more money.
Quote:
Originally Posted by NFL View Post

If you code for the lowest common denominator, then the game would be built for the XB1 and ported to the PS4...wonder if it's the XB1 holding the PS4 back. Still, if the difference is between high and ultra settings between PS4 and PC...I can live with that. Also, we won't really be able to compare until we can see final product vs final product

I don't think that will be a big deal considering they are both the same architecture. It would be simply unproductive not to optimize for both at this point.
post #8 of 108
Looks good for $400 that's all I know! No crap the PC is better, didn't we all know this?
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post #9 of 108
Quote:
Originally Posted by Madman340 View Post

I'm only joking. PC has always been the best with graphical fidelity, but at the cost of much more money.
I don't think that will be a big deal considering they are both the same architecture. It would be simply unproductive not to optimize for both at this point.

Same architecture but the PS4 posses twice as many ROP's (32 to the XB1's 16)...some devs have said there isn't any difference but others say this+GDDR5 give the PS4 an edge...still, far better than what was possible with the 360 and PS3
    
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post #10 of 108

What if the PC ends up getting the same cut-down version as the consoles?

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