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[Eurogamer] Tech Analysis: Watch Dogs on PlayStation 4 - Page 2

post #11 of 108
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Quote:
Originally Posted by TFL Replica View Post

What if the PC ends up getting the same cut-down version as the consoles?

Nah read the article. This gen could be pretty sweet for PC.
Leading on PC and ported to consoles. Square say they are following this trend too (quoted in the article).
post #12 of 108
The most important part in this article.

Quote:
"The idea of game development starting on high-spec PCs before being transferred over to console hardware is an interesting set-up that is becoming more popular owing to the x86 next-gen architecture."
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post #13 of 108

I sure hope so. Nobody wants another Aliens:CM. 

post #14 of 108
Besides lacross's point, I came away from this feeling highly skeptical about any gameplay demos/reveals/trailers for next-gen console games.
post #15 of 108
Stop compairing PS4 with a high-end PC. Compare a 400$ PC vs PS4. That's the catch. For an high-end PC, only the video card is 400$.
post #16 of 108
Quote:
Originally Posted by NFL View Post

Same architecture but the PS4 posses twice as many ROP's (32 to the XB1's 16)...some devs have said there isn't any difference but others say this+GDDR5 give the PS4 an edge...still, far better than what was possible with the 360 and PS3

16 vs. 32 ROPS but with similar bandwidth between PS4 and XB1, there wont likely be a use-case for those extra ROPs/Not ROP limited.
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post #17 of 108
Thread Starter 
Quote:
Originally Posted by Hardpro View Post

Stop compairing PS4 with a high-end PC. Compare a 400$ PC vs PS4. That's the catch. For an high-end PC, only the video card is 400$.

It's not just about comparing to pc, it is the fact a lot of the demos shown by M$ and Sony so far may well be a lot better than what we are actually going to get. Only time will tell though.
post #18 of 108
Quote:
Originally Posted by Hardpro View Post

Stop compairing PS4 with a high-end PC. Compare a 400$ PC vs PS4. That's the catch. For an high-end PC, only the video card is 400$.

This.
    
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post #19 of 108
Quote:
Originally Posted by NFL View Post

If you code for the lowest common denominator, then the game would be built for the XB1 and ported to the PS4...wonder if it's the XB1 holding the PS4 back.

You shouldn't assume it's a crappy port in the first place and they will probably disable some effects on Xbox if that proves to be true, it's much simpler to do anyway now that they have the same architecture (Xbox 360 and PS3 were both PowerPC but not the same design from what I've seen; hence why e.g The Witcher 2 came out on Xbox 360 and not PS3 which CELL CPU has always been renowned as being hard to code for).
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post #20 of 108
Quote:
Originally Posted by BizzareRide View Post

16 vs. 32 ROPS but with similar bandwidth between PS4 and XB1, there wont likely be a use-case for those extra ROPs/Not ROP limited.

the PS4 has like 3x the mem bandwidth and like 50% more tflops...i think that is a big enough rift to make ROPs relevant.
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