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[GZ] SimCity introduces Airships: a pricey way to reduce traffic - Page 5

post #41 of 47
Well. who didn't see that coming? The game sucks anyway; it's not like it really matters.
post #42 of 47
Air ships seem a little ridiculous considering how small the plots are....unless maybe theyre used for a faster way to transport people to other cities faster
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post #43 of 47
what i don't understand is their pricing ... i heard it was like $14 for a marina, i wouldn't know cause I refuse to play ea games anymore
    
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post #44 of 47
I really wanted to like this game. But it remains a beta in my opinion. I had a good run. My bet is that EA will release Simcity every year to add singular feature and charge full retail every single time.
post #45 of 47
1. Pay for broken game
2. Pay for DLC to fix broken Game
3. Suffer?
post #46 of 47
Quote:
Originally Posted by L D4WG View Post

1. Pay for broken game
2. Pay for DLC to fix broken Game
3. Suffer?
1. Don't buy games made by EA
2. Play your decade old copy of Sim City 4
3. Bliss
post #47 of 47
Quote:
Originally Posted by Master__Shake View Post

i feel bad for the people of simcity...traffic jams aren't a problem...they're a way of life....


think of all the major cities in the world how many of them have intersections...how many of them have people waiting for 14 hours to make a left?

Ever tried driving round Manila?
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Overclock.net › Forums › Industry News › Video Game News › [GZ] SimCity introduces Airships: a pricey way to reduce traffic