Originally Posted by darksideleader
....it's 2013, when has a synthetic benchmarks ever been a measure of real world performance? Who buys a phone based on its antutu mark?
And did you even read the article? It raises it clocks in full screen apps.... sounds a lot like what any CPU or GPU is suppose to do nowadays.
This "controversy" came up with the perfect breeding ground of ignorant isheep who can't into consumer electronics. End result is hilarious.
Yes, I read the original article from Anandtech which states that no game, no matter how demanding, will raise the GPU clocks past 480 MHz, yet GPU benchmarks get boosted to 532 MHz. I also read that they called the program which causes this "BenchmarkBooster," which even further makes it blatantly obvious (if it wasn't already) that the goal or at least one of the main goals of the program is to boost the performance readings specifically from benchmarks.
As for the whole "Who cares about benchmarks" argument, whether or not a lot of people do isn't the point. The point is that there is no reason to create a program that is specifically meant to raise the clocks higher not during high demand games, but specifically during benchmarks, other than to pad their benchmarking results. If this wasn't the reason for including their "Benchmark Booster" then what else could it be? Why would they care about intentionally raising the clock speeds specifically during benchmarks for any reason other than to pad their results?