Originally Posted by GingerJohn
Well, other than DX9 and eyefinity which are to come, the Beta
driver solves the problem to within the limits of human perception (according to the reviewers) without any significant loss in raw FPS. That would indicate that a software option is at least feasible going forward.
A software solution also has the advantage of flexibility - it can be more readily tweaked down the line compared to a hardware based solution.
if i understand it correctly a hardware based solution will still allow tweaking down the road; so there is still flexibility. what i am concerned about if it stays a driver only solution, than down the road it can be "broken" and a period of time before another driver released. in a perfect world that won't happen or a "fixed" release would come quickly but the world isn't perfect.
the "metering technology" being hardware based and how the metering technology interprets when to buffer/render frames on the driver. the latter would be game dependant. i am trying to refrain from mentioning the "green camp" for several reasons but, a look at the history of SLI tech and the consistency since the 6xx series will be an example. i would hope the biggest lesson learned by AMD though all of this is to take an interest at what/how their competitor handles issues and investigate the feasibility of providing a similar strategy.