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[Roberts Space Industries] $20 Million!

22K views 333 replies 71 participants last post by  Electrocutor 
#1 ·
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Star Citizen fans have set yet another record in crowd funding: $20 million pledged to make sure this game is made by developers instead of publishers. It's especially fitting to me that we reach this goal today, on the anniversary of the release of the original Wing Commander. Thanks to the support of this incredible community, Star Citizen embodies everything I dreamed of doing with that series, and opens up the potential for so much more. Each of you has helped to make this possible and you are allowing us to create a game the way games should be created. Thank you!

At the $20 million mark, you unlocked the following stretch goal:

First person combat on select lawless planets. Don't just battle on space stations and platforms … take the fight to the ground!
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It's unbelievable: Star Citizen fans have helped us reach the $15 million mark without any special promotion! Ten years ago, big publishers decided space games weren't profitable… and you are proving them very, very wrong!

The $15 million unlock adds another flyable ship class to the game, the oft-discussed escort carrier. Every backer will also get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems! We're excited about putting this one together, since it goes right to the heart of what's going to make Star Citizen unique.
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UPDATE:
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I would like to extend my most heartfelt thanks to each and every one of you! We just hit $17 million at slightly past 12am PST August 31 2013 - less than seven days after we hit $16M!!! The power of this community is simply amazing!

We still have a ways to go before we have achieved the goal of being completely community funded but based on our current trajectory we're going to make it - maybe even by the end of this year! Which will be another amazing milestone that will have been set by this community. The enthusiasm and support the development team and I have felt is amazing and makes us even more determined to make the best damn space sim ever! (BDSSE!)

.......

I have read all of the criticism and there have been many great points. One of the great things about Star Citizen's development is that we can get feedback like this… and use it to figure out how to make things better.

The intention of creating Voyager Direct right now was the very opposite of what a lot of people are upset about. It is not supposed to be a cash shop! It's meant to be the very opposite!

I felt that it was important that we should make clear what are in-game items, earnable via game play. This was the whole reason of segregating these new items into the Voyager Direct store rather than the pledge store. We intend for players to be earning UEC in a limited fashion as early as the dogfighting module (say for fighting so many test battles, or winning a team battle competition) and felt Voyager Direct would be the first step in getting the basic systems in place. Ultimately you will be purchasing all these game items inside the game from in-game vendors on various planets but this won't come online until the Planetside module. Since the web team at Turbulent had already built a store interface and the team here was already creating items to outfit the hangar and ships, it seemed like an easy option to create Voyager Direct now to allow all of you to play with and check out some of the game items as they are created rather than waiting for Planetside module to see them in engine. The concept was that people that wanted to show their support and contribute towards the development cost of the game could buy some items to play with in their hangar but by establishing the prices in game terms it would also make it clear that these items are all earnable in game. I should also point out that Voyager Direct is intended only to sell cosmetic items or basic ship items that would be available on pretty much any planet - the better items will always have to be bought by actually flying to the appropriate planet or earning the via gameplay. There is no need to buy anything from Voyager Direct - it is all OPTIONAL and should be viewed the same way that you view paying for a subscription or buying a skin. All of this will be earnable in the game, without too much time invested.

I'm very opposed to having a game where ANY of the items, outside of your initial game / ship package can be only purchased with cash. I hate the bifurcation of items in most online games, even when they are just for flair items. I want Star Citizen to allow players to earn everything they need in-game for ships, upgrades and even flair.
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#3 ·
The more I hear about how many upgrades and advanced ships are being purchased before the game launches the less interested I am becoming in this game, even though I backed it. Pay to win is pointless.
 
#6 ·
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Originally Posted by axel000 View Post

Pay to win is pointless.
I wouldn't say that it is pay to win at all. Sure people have better starting ships than others but all of it can be earned through playing the game. Plus Roberts has said many times that even though someone has the better ship it doesn't mean that they automatically win. A dogfight will come down to individual skill more than anything if he makes it like he says he will.
 
#7 ·
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Originally Posted by Falknir View Post

So when we will I be able to upgade my pledge for an escort carrier or a destroyer?
tongue.gif
You won't. The Idris is the largest ship that can be pledged for as a Corvette and is the only corvette that could be pledged for.
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Originally Posted by thetippy View Post

I wouldn't say that it is pay to win at all. Sure people have better starting ships than others but all of it can be earned through playing the game. Plus Roberts has said many times that even though someone has the better ship it doesn't mean that they automatically win. A dogfight will come down to individual skill more than anything if he makes it like he says he will.
There's a bit of rock paper scissors, but two ships of the same style (bomber, fighter, frigate) will come down to skill. The only thing real world money gets you in this game is a way past in-game hours, that's not pay to win.
 
#9 ·
Oh man, this is going to be so huge.

More money raised is always good, and will hopefully help Roberts and his team keep the promise of biweekly content releases.

But for some time now, I've started to think I'm overhyping this in my mind. I fear being disapointed.
 
#11 ·
The thing that concerns me is the lifetime insurance on ships. Since they will always get back the ship for free what is stopping them from just using them as throw away item, because they will have no income loss for it.
 
#12 ·
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Originally Posted by Boomer1990 View Post

The thing that concerns me is the lifetime insurance on ships. Since they will always get back the ship for free what is stopping them from just using them as throw away item, because they will have no income loss for it.
Insurance claims aren't instant. Each time you claim insurance, it takes longer to get it replaced. Also, it's only the factory equipped model that is insured for life. Cargo/Upgrades need to be insured separately.
 
#13 ·
It's a bummer they took away the life time insurance. I'm interested putting in a pledge but them pulling LTI not too long ago leaves a bad aftertaste.
 
#14 ·
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Originally Posted by Syan48306 View Post

It's a bummer they took away the life time insurance. I'm interested putting in a pledge but them pulling LTI not too long ago leaves a bad aftertaste.
It's still possible to get it if you buy through a veteran/original backer. It's also not nearly as powerful as most think it is, insurance in game won't be a massive sink and all new pledges get 6 months insurance paid anyways.
 
#15 ·
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Originally Posted by Syan48306 View Post

It's a bummer they took away the life time insurance. I'm interested putting in a pledge but them pulling LTI not too long ago leaves a bad aftertaste.
You can still get LTI. Any backer before the cut-off date still gets LTI on any ship they buy. So essentially:

1) You buy X package/ship.
2) You gift it to a previous backer
3) They "redeem"/salvage it. It gives them in-store credits
4) They use that to buy the LTI version of what you want
5) They gift it back.

If you still want an LTI ship and feel like trusting me I could help with that
smile.gif
 
#16 ·
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Originally Posted by Irythros View Post

You can still get LTI. Any backer before the cut-off date still gets LTI on any ship they buy. So essentially:

1) You buy X package/ship.
2) You gift it to a previous backer
3) They "redeem"/salvage it. It gives them in-store credits
4) They use that to buy the LTI version of what you want
5) They gift it back.

If you still want an LTI ship and feel like trusting me I could help with that
smile.gif
Also note that Original backers still get the reduced pledge prices.
 
#17 ·
Sure it's still possible but it's a lot more difficult. I just don't like the way they're doing things. A lot of things appear to happen at a whim. The release of x amount of ships on y date. It just doesn't inspire a lot of confidence.
 
#18 ·
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Originally Posted by Syan48306 View Post

Sure it's still possible but it's a lot more difficult. I just don't like the way they're doing things. A lot of things appear to happen at a whim. The release of x amount of ships on y date. It just doesn't inspire a lot of confidence.
Not following you. Everything is announced long in advance. For example, the Hangar module is scheduled for August 24.
 
#20 ·
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Originally Posted by axel000 View Post

The more I hear about how many upgrades and advanced ships are being purchased before the game launches the less interested I am becoming in this game, even though I backed it. Pay to win is pointless.
This, I backed it and was very enthusiastic but now it's 100% pay to win. I'll start playing and some people will already be way too far ahead in the game.
 
#21 ·
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Originally Posted by Benladesh View Post

This, I backed it and was very enthusiastic but now it's 100% pay to win. I'll start playing and some people will already be way too far ahead in the game.
How do you get ahead when there's no defined path?

Is an Idris Corvette better for smuggling than a Freelancer? Better for dogfighting? How about when that Idris finds themselves at the mercy of a bomber that a fighter or small frigate like the Constellation would have been dominated by.
 
#25 ·
My body is ready.

I am one of the original backers, currently got a Constellation, 325A and a Aurora, so got lifetime insurance on all
smile.gif

Just got my t-shirt and metal citizens card too!

Now all I need is a joystick
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#26 ·
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Originally Posted by Benladesh View Post

This, I backed it and was very enthusiastic but now it's 100% pay to win. I'll start playing and some people will already be way too far ahead in the game.
sure they have that 1k$ idris but unless they have a crew your aurora will shoot it down. FYI npcs are scaled from good to bad and insanely expensive to dirt cheap so even if they have a npc crew odds are it will suck. Either way your $35 ship can just outrun the 1k corvette if you so choose. Me, Im going to suicide bomb a few corvettes with my aurora
tongue.gif
just to teach them a lesson.

Also concerning anyone who missed their LTI. Join ACES http://sc-aces.enjin.com/home and you can receive any ship currently for sale, at cost of ship, with LTI. If you so choose to leave after that no one will fault you but consider sticking around and having some wingmen:thumb:
 
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