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[Roberts Space Industries] $20 Million! - Page 14

post #131 of 334
Thread Starter 
Quote:
Originally Posted by Rognin View Post

Am I completely wrong or missing something from my physics courses here??

You're not missing something from physics class. You're missing something from the videos that's skewing your logic.

For most maneuvers, the hornet has access from anywhere between 3-6 of it's eight movement thrusters in addition to it's main engine being able to apply directional thrust. Watch this physics video and you'll see this.

For the 300i, the thrusters are much more spread out and not anywhere near as articulated. They're far more fixed to maintain the "sleek" look of the hull. Watching one of the showroom videos of the 300 series it's very hard to spot the maneuverability thrusters.

The 300i has a speed-focused TR3 main engine, the Hornet has a TR4 maneuverability focused main engine.

The Hornet can put far more force into changing directions than the 300 series, and that'll give it the edge in a dogfight.
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post #132 of 334
ok i will go for 315p package (60eur) and constellation (180eur), and then try to get LTI via someone else. also is CIG doing the 1buck thingie steam is doing? charging 1buck extra and then returning it?
thanks

anyway as i see that 315p has TR4 main thrusters and all other 300s are TR3 and since constellation has TR6, does this mean they (315p/connie) can outrun standard 300s? and 350r which has 2 TR3 how is that supposed to be a racer ship? btw. m50 is also TR4 as well as hornet. so can a constellation outrun them with TR6?

PS: will have to purchase m50 later on in game smile.gif its gorgeous and looks like centurion from privateer, my most belowed game.
prince of persia was first game that i played on my 286, and privateer was epic on my 486sx2-50mhz smile.gif

best
revro
Edited by revro - 8/7/13 at 2:15pm
post #133 of 334
Quote:
Originally Posted by -Apocalypse- View Post



The 300i has a speed-focused TR3 main engine, the Hornet has a TR4 maneuverability focused main engine.

Again, TWR. If the 300i can dish out more thrust (which you just agreed too), you'll end up burning your delta v quicker to change direction. Maneuvering thrusters only change the angle on your axis. Be they rotating or unidirectional RCS. They have nothing to do with changing directions (flight path) in space.


I'm gonna go draw something...
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post #134 of 334
Thread Starter 
Quote:
Originally Posted by Rognin View Post

Again, TWR. If the 300i can dish out more thrust (which you just agreed too), you'll end up burning your delta v quicker to change direction. Maneuvering thrusters only change the angle on your axis. Be they rotating or unidirectional RCS. They have nothing to do with changing directions (flight path) in space.


I'm gonna go draw something...

Except it's going to take the 300i longer to change the direction of it's thrust and the Hornet has strong enough movement thrusters to actually kill off some forward momentum while changing the orientation of the ship to match the desired direction faster than the 300i could.

The Hornet is much better equipped for changing directions, the 300i is better equipped for strafing runs.
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post #135 of 334
Quote:
Originally Posted by -Apocalypse- View Post

Except it's going to take the 300i longer to change the direction of it's thrust and the Hornet has strong enough movement thrusters to actually kill off some forward momentum while changing the orientation of the ship to match the desired direction faster than the 300i could.

The Hornet is much better equipped for changing directions, the 300i is better equipped for strafing runs.

Well that will be counter intuitive if you can burn delta v with your thrusters so easily. There is a delta v change for acceleration and deceleration with RCS thrusters when positioning yourself, it's just so tiny it's not worth mentioning when talking about dog fighting, unless you set a course 100ly away and drift there, in which case a 0.001m/s deviation could mean you miss a system entirely.

Imagine wanting to land on a carrier and/or docking at slower speeds, a little yaw/pitch/roll the and you've changed your path of approach and crash into the carrier due to the course change. That would be silly, why would you design rcs thrusters to have such power? They are meant to change your axis, not burn off your delta v; which by extent means you don't need SUPER DUPER strong thruster to change an axis. A little goes a long way, what you need is thrust from your main engine to to correct your course into the new heading.

Anyhow, lets agree to disagree. I have faith that the 300i will be a nimble and light ship while the hornet will be a tough and heavy gunboat.
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post #136 of 334
Thread Starter 
Quote:
Originally Posted by Rognin View Post

Well that will be counter intuitive if you can burn delta v with your thrusters so easily. There is a delta v change for acceleration and deceleration with RCS thrusters when positioning yourself, it's just so tiny it's not worth mentioning when talking about dog fighting, unless you set a course 100ly away and drift there, in which case a 0.001m/s deviation could mean you miss a system entirely.

Imagine wanting to land on a carrier and/or docking at slower speeds, a little yaw/pitch/roll the and you've changed your path of approach and crash into the carrier due to the course change. That would be silly, why would you design rcs thrusters to have such power? They are meant to change your axis, not burn off your delta v; which by extent means you don't need SUPER DUPER strong thruster to change an axis. A little goes a long way, what you need is thrust from your main engine to to correct your course into the new heading.

Anyhow, lets agree to disagree. I have faith that the 300i will be a nimble and light ship while the hornet will be a tough and heavy gunboat.

You've got a computer to do the micro offset of your thrusters for you. Unless you turn it off, you won't be over correcting. thumb.gif

I don't mean the Hornet is going to bring itself to a stop with it's thrusters in any quick fashion. I mean that the hornet can lose 20-25% of it's momentum while turning, while the 300i might lose 5-10% at best. The Hornet can have 4 thrusters point full blast in any of the 6 primary directions at any time, the 300i can't match that. If the hornet can turn faster, it doesn't matter which has higher raw acceleration because the hornet will get a head start.

The hornet is designed to dogfight, the 325a is designed to either end the fight before it begins or get out of danger. It's absolutely nimble, but it's not a fighter.

KSP is designed to be unforgiving, Star Citizen is set in an era where starships are as common as cars.
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post #137 of 334
^^^i agree on with you there as i think its best purpose will be an long range escort and fighter bomber for large scale activities
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post #138 of 334
hmm now i think 325a is better for alpha as it has more guns 5 i believe, even tough its TR4 on main thruster. in real game we should be able to sell one gun and replace it with tractor beam so for example to put one on nose of 325? unless the TR3 cannot be upgraded into TR4 then 315p would have an edge, while you should be able to purchase guns for 2 free slots on 315p

best
revro
Edited by revro - 8/8/13 at 5:24am
post #139 of 334
i can't wait to take my 315p deep into space and have messages take weeks to reach me.
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post #140 of 334
i found this google doc sheet with ship specs altogether

PS: what do you think? will i be able to mount on 315p 2 additional guns or put TR4 on 325a as its a TR3 ship? decisions decisions smile.gif

thank you
revro
Edited by revro - 8/8/13 at 12:47pm
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