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[Roberts Space Industries] $20 Million! - Page 16

post #151 of 334
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Quote:
Originally Posted by Vagrant Storm View Post

I backed this game for $40 or whatever it was...might have been $60

but I have a feeling it is getting to hyped...and that means it will flop. No game ever lives up to the hype and even if it is a decent game yet people will be angry and the backlash causes others not to buy it.
Which is why they're releasing modules early and often. August 24th will see the Hangar module. Graphics and customization hype will be kept in check. Sometime later this year we'll get the dogfighting module. Flight mechanics and physics hype will be kept in check. Spring will see the planetside module. Ground game hype will be kept in check.
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post #152 of 334
I would put $100 down that this game will certainly not flop. I've been following this game since the crowd funding began and never have i seen someone as focused and invested in a game as CR. Whatever cant make it by launch (such as more planet side stuff and atmospheric flight/landings) will make it after launch.

The fact that this game has already raised over 15.3m and is on track for 20m+, probably by the end of this year. And passed the highest crowd funded project (thats project not game. i believe the highest crowd funded game was just 4.3m) at just 10m and change. Also that this is the game hes been wanting to make for decades. With technology at the point to realize his vision.

Says a lot about this project and its leader.
Edited by Bluemustang - 8/9/13 at 10:00am
    
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post #153 of 334
I have to agree; I wasn't fortunate enough to find Star Citizen when it was on Kickstarter, but keeping track of Kickstarter in general I can think of very few projects with the sort of organization and leadership, not to mention investment, as SC. I certainly see better everything out of them then I have the Ouya crew. mad.gif
    
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post #154 of 334
Quote:
Originally Posted by Bluemustang View Post

I would put $100 down that this game will certainly not flop. I've been following this game since the crowd funding began and never have i seen someone as focused and invested in a game as CR. Whatever cant make it by launch (such as more planet side stuff and atmospheric flight/landings) will make it after launch.

The fact that this game has already raised over 15.3m and is on track for 20m+, probably by the end of this year. And passed the highest crowd funded project (thats project not game. i believe the highest crowd funded game was just 4.3m) at just 10m and change. Also that this is the game hes been wanting to make for decades. With technology at the point to realize his vision.

Says a lot about this project and its leader.

And how has it raised this money? Hype...and the promises of free stuff when the game is launched.

If people are not completely amazed by this game...they will be let down and then be vocal about it. The game will get bad gamer reviews and cause people not to buy the game post launch. I am excited for this game, but I am always careful never to actually read much of the news. I don't want to form any expectations. I think a lot of people...especially the people that put down a large kick start pledge...have started to form expectations of the game to end all games. I am pretty sure every game in history that got hyped ended up being a disappointment. At least games made in the last five years or so.

I don't even want to think about the pressure these developers are under right now.
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post #155 of 334
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Quote:
Originally Posted by Vagrant Storm View Post

I am pretty sure every game in history that got hyped ended up being a disappointment. At least games made in the last five years or so.
Civilization V, Bioshock Infinite, and Last of Us were either unhyped or a disappointment? News to me.

MMORPGs have been killed by hype, but they were already killed by leadership. Roberts may be one of the best in the industry for leadership, and he's been very direct about what will and will not be in the game. One of the "introduce yourself" posts on the forums from one of the devs very specifically stated that the reason he joined was CR made it very clear that the goals had to remain realistic, that "that sounds cool" wasn't enough justification to put something in the game.
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post #156 of 334
Quote:
Originally Posted by Vagrant Storm View Post

And how has it raised this money? Hype...and the promises of free stuff when the game is launched.

If people are not completely amazed by this game...they will be let down and then be vocal about it. The game will get bad gamer reviews and cause people not to buy the game post launch. I am excited for this game, but I am always careful never to actually read much of the news. I don't want to form any expectations. I think a lot of people...especially the people that put down a large kick start pledge...have started to form expectations of the game to end all games. I am pretty sure every game in history that got hyped ended up being a disappointment. At least games made in the last five years or so.

I don't even want to think about the pressure these developers are under right now.

Put it any way you want this is one of the best games of all time as far as im concerned. And i dont care what others expectations are and if there ends up being a lot of complaining. That doesnt make the game fail. People always complain.

I know what the game is and its sheer awesome. What other game does weekly web casts and updates on a daily basis. Its incredible the amount of effort they put in.
    
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post #157 of 334
I was considering the LTI Space Marshall the other day. That Idris P is just making me salivate...
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post #158 of 334
Quote:
Originally Posted by -Apocalypse- View Post

Civilization V, Bioshock Infinite, and Last of Us were either unhyped or a disappointment? News to me.

MMORPGs have been killed by hype, but they were already killed by leadership. Roberts may be one of the best in the industry for leadership, and he's been very direct about what will and will not be in the game. One of the "introduce yourself" posts on the forums from one of the devs very specifically stated that the reason he joined was CR made it very clear that the goals had to remain realistic, that "that sounds cool" wasn't enough justification to put something in the game.

I don't think any one really hyped those games up much...I do know a lot of people are not to pleased with Civ 5 and Bioshock 2 killed any hype for the next installment...probably one reason why no one really has anything bad to say about bioshock infinite...because they had no real expectations...many probably didn't even intend on buying it. We saw the same thing with Farcry 3...no one cared about it after playing FC2.

However, Bioshock 2 and Farcry 2 were hyped...and both were not well received. Not horrible games, just not perfect and the imperfections were hammered on and blown up as big as possible.

I don't know...I just trying to say don't put an unreleased game on a pedestal. I haven't so much as even pre-ordered a game in several years because games NEVER deliver what they promise and the games that actually deliver something never promised it in the beginning. I had the feeling a few months ago that this one would be different so I put in a kick starter...plus I am a sucker for sci-fi so I knew I would have gotten this game after launch anyway. Now here I sit and watching people going ape over it and the developers displaying the game like a traveling salesman selling snake oil...it just looks like so many other games I've seen fall on their face in the past.

At least this one doesn't have a publisher to worry about. That alone is probably the leading cause of a bad game. So we will see...I just really want this to be a fun game and it will not be a fun game if 50% of the player base is complaining that they feel ripped off for paying in $100 for the kick starter fund.
Edited by Vagrant Storm - 8/9/13 at 11:29am
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post #159 of 334
Quote:
Originally Posted by Vagrant Storm View Post

I backed this game for $40 or whatever it was...might have been $60

but I have a feeling it is getting to hyped...and that means it will flop. No game ever lives up to the hype and even if it is a decent game yet people will be angry and the backlash causes others not to buy it.
Quote:
Originally Posted by Rognin View Post

I was considering the LTI Space Marshall the other day. That Idris P is just making me salivate...

its great game and even if it flops, there just wont be 1m players but maybe 200k, will just be better for instances.

anyway, i am now watching all the videos on their youtube channel smile.gif people will be just happy if its like privateer, as no other game is out there like this one with WC&Privateer feeling

PS: whos gonna be your crew? i will pledge connie but even starting credits wont be enough to equip connie in a good shape. well i guess going through the campaign should give you some funds you can use then in mmo mode if its how i understood it. but i will start mmo with a basis ship and let my pledged ships sit in hangar smile.gif

best
revro
Edited by revro - 8/9/13 at 12:27pm
post #160 of 334
Does anyone know if they plan on making this game long term like Eve where it is still kicking for 10+ years? I would assume they would but I can't find anything on it.
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