Originally Posted by axel000
This is a great marketing tool for RSI, but I also see this as confirmation that Star Citizen is a pay-to-win title.
On the marketing side, they have made another million in the few days since the hanger alpha launched. Its generating more buzz, and backers are seeing the spiffier ships and hangers in other player's vids and deciding they don't like their drab starter ship and hanger. Smart.
On the pay to win side, they also launched an in-game store. Now at first blush it sounded OK - buy stuff to decorate your hanger... but then it goes on to say "add turrets and lasers to your ship".... so folks, its all confirmed. You can buy a lot of extra firepower and gameplay advantage in SC. That by definition is pay to win. Now you may feel that that is fine and not an issue, but lets be honest about what this game is and what it rewards. It rewards cash. Lots of it.
89% of pledgers are 29+yo people who have families and jobs, so they dont have time to play, yet they might have skill to fly. also if anyone attacks new players in uee space either uee fleet or the bounty hunter players will hunt them down. so i dont think the pirates will be making a lot of money in persistent universe. they will have to live in outer systems and highly possible they will be turning on each other for scraps.
Originally Posted by Crazy9000
I guess that's fairly reasonable. You won't get 12 year old kids coming in, then asking their mom if they can use her card to buy something in a game... making her think it's going to be like $5 in plants vs zombies... then $750 later they have a fleet
there is a limit 150k/usd which will probably be a monthly limit as well
also keep in mind that fully upgraded ship might be worth 3 times of basic ship. in privateer you could have aurora like ship taurus for 20k, which sported 2 plasma cannons each for 80k. same will be here as it seems so more and more. so buying variants is not wise moneywise, as its better to purchase basic ships and then sell one ingame.
PS: right now, they rolled out the cash shop for testing but there is now drama. they overpriced decoration items and buggy 20k, which now costs nearly like aurora 25k
Ben Lesnick wrote they will correct it, so i guess people would get store credit back. buggy should not cost more then 5-7usd and decorations should not cost more than 500-1k credits. as someone pointed out on forum, these prices ruin immersion. buggy = aurora lol
now gun prices 4, 8, 12k are ok, thats in line with privateer pricing for better guns