iknow about the music and sound update, hence the + and the other +.
nothing more than a highly glorified DX9 game with low polygon count and badly optimized code running on dual core only. i'm surprised the dev can pull this off without running into huge CPU bottlenecks in the rendering pipeline.
okay so he did up the poly count on the characters a bit. other nonorganic models are still pretty jagged.
nvm I forgot i'm in a place full of valve fanboys. go enjoy your slightly improved source game on your steam drm.
Edited by james8 - 8/9/13 at 9:50am