Originally Posted by BigMack70
This statement shows A lot of balls from a company that is currently getting smacked around by the competition.
coming from the VP of Sales....meanwhile, an interview with him back when he was with NVIDIA. Sure didn't mind Physx back THENWarning: Spoiler! (Click to show)
Roy Taylor: The second part is what we're doing with physics and AI, and it's really exciting. We purchased AEGIA a little while ago, and one of the things that's come out of that is our ability to accelerate the PhysX API for physics on the GPU. With over 30 million GeForce 8-series GPUs shipped, there's a good return on investment for that - especially since the physics acceleration on the PC is transferable back to console, or vice versa.
On the PC, though, we can scale more. Let's take particle physics, which is pretty easy to understand. What we're going to be able to do is this - we'll be able to blow a building up, for example, and have a thousand pieces of debris on the console. When we transfer it across to PC, we'll be able to scale it up to say, twenty times that - twenty thousand pieces of debris coming off in the PC version, at the highest end. A baseline PC will probably be equal to a console - a thousand bits of rubble. The high end, the guys with the SLI systems and the higher-end GPUs? They'll have twenty thousand pieces of rubble. So they're going to get a great return on investment for their better GPU machine. That's really cool, and very easy to get your head around.
Physics today is made up of particles, fluids, soft bodies and cloth. If you look at the baseline, for a CPU compared to a massively parallel GPU, we can scale twenty times faster than a quad-core CPU on particles, six times on fluids and five times on soft bodies and cloth. That's real world figures.