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[Hexus] As PC market shrinks AMD likens Intel/Nvidia to beached whales - Page 10

post #91 of 99
Quote:
Originally Posted by Zero4549 View Post

Wait... nimble... like a starfish? They're essentially directionally confused sea cucumbers. Might as well have said "nimble as a potato".
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post #92 of 99
Quote:
Originally Posted by Kuivamaa View Post


Seine has it too (and metro to some extend). I agree that destruction could have been used more in BF3, like having total demolition but it's current state is nothing to sneer at .Pretty good,actually.

What... a couple wall faces in predesigned locations fall off? Big woop. BF2 had similar features on bridges and gates. And this was before BC2, BF3, the whole "omg frostbite dynamic destruction ohmahgawdzbbqqtf" campaign.

BC2's destruction while pretty gimmicky, was a heck of a lot more impressive than BF3s, despite EA/DICE's claims that the new iteration of frostbite would bring more detailed, more dynamic, and larger scale destruction to the franchise. lol!
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post #93 of 99
Quote:
Originally Posted by SGT. Peppers View Post

I always thought physx was pretty good. I was impressed with how it worked/looked in Mafia 2 (though it did take a while to get performance optimized). They're a few other games I enjoyed physx on but I can't name off the top of my head. Does everyone dislike physx?
I like the look but hate that it is only available on specific games. They over sell it as well, papers blowing around a batman game, butterflies in Alice Madness Returns and more "goo" in Borderlands isn't going to push me from AMD to Nvidia. I'm just tired of seeing it sold as the next great thing.
post #94 of 99
Quote:
Originally Posted by Zero4549 View Post

Wait... nimble... like a starfish? They're essentially directionally confused sea cucumbers. Might as well have said "nimble as a potato".

You have no idea what you're talking about. Starfish are predators, chase and attack prey, and fight each other. They just look slow to humans.
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post #95 of 99
AMD is just a bunch of bold statements with no substance
post #96 of 99
Quote:
Originally Posted by Kuivamaa View Post

kookoo.gif

If you want pre-rendered/scripted desctruction check Total War naval battles or something.

That's a pretty mediocre example of "advanced physics". Every bullet impact acts as though a small explosive charge went off inside of every surface, the windows all collapse in literally identical patterns regardless of bullet entry point, single bullets annihilate boards like artillery shells, and debris shoots outwards in every direction, flying through objects, and then disappears into the ground. On top of that there is very little destruction, only scripted changes in the surface of objects.

Honestly that video actually made me less impressed by BF3, since I never paid so much attention to how embarrassing the physics are.
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post #97 of 99
Quote:
Originally Posted by Kuivamaa View Post



Seine has it too (and metro to some extend). I agree that destruction could have been used more in BF3, like having total demolition but it's current state is nothing to sneer at .Pretty good,actually.

Really, you think those are good? Red Faction for the PS2 had the same stuff, but to a MUCH further extent...(I suggest you watch this video)

Those are mostly (if not all) just pre-determined animations.

The recent Red Faction games, though wonky sometimes, is a fine example of what physics should look like.

http://www.youtube.com/watch?v=QHKPW49BdBI

You can't just replicate what he's doing. It's always different based on what you do. Parts of the structures don't just happen to crumble because it's somewhat near an explosion. It needs to actually be affected by it to see any sort of reaction.

Though my example just happened to be the PC version, those physics simulations are present on the console version as well. I find it odd that DICE used their "physics" as part of their selling points for BF3. It's as pre-determined as Red Faction was for the PS2!
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post #98 of 99
Quote:
Originally Posted by OverclockerFox View Post

You have no idea what you're talking about. Starfish are predators, chase and attack prey, and fight each other. They just look slow to humans.

Lol, this explains why AMD is very much lagging behind! They are doing great from their own perspective, their releases and technological advancements are just slow to human eyes!
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post #99 of 99
Quote:
Originally Posted by Zero4549 View Post

What... a couple wall faces in predesigned locations fall off? Big woop. BF2 had similar features on bridges and gates. And this was before BC2, BF3, the whole "omg frostbite dynamic destruction ohmahgawdzbbqqtf" campaign.

BC2's destruction while pretty gimmicky, was a heck of a lot more impressive than BF3s, despite EA/DICE's claims that the new iteration of frostbite would bring more detailed, more dynamic, and larger scale destruction to the franchise. lol!


You downplay BF3 destruction a great deal. It isn't stellar but you do it no justice at all.
Quote:
Originally Posted by lacrossewacker View Post

Really, you think those are good? Red Faction for the PS2 had the same stuff, but to a MUCH further extent...(I suggest you watch this video)

Those are mostly (if not all) just pre-determined animations.

The recent Red Faction games, though wonky sometimes, is a fine example of what physics should look like.

http://www.youtube.com/watch?v=QHKPW49BdBI

You can't just replicate what he's doing. It's always different based on what you do. Parts of the structures don't just happen to crumble because it's somewhat near an explosion. It needs to actually be affected by it to see any sort of reaction.

Though my example just happened to be the PC version, those physics simulations are present on the console version as well. I find it odd that DICE used their "physics" as part of their selling points for BF3. It's as pre-determined as Red Faction was for the PS2!

Seriously, all of you have to sit and read on what I was replying.A guy claimed BF3 stuff are prerendered, probably judging by one of the first missions on SP where you bring down the facade to kill the sniper. I've played all Red Faction games,fun but dated really, even on destruction.
Edited by Kuivamaa - 8/12/13 at 11:12am
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