Nice feature to have, but half resolution, half frame rate, for only 5 minutes isn't very impressive.
I have an inexpensive four drive (500GB Scorpio Blacks that I got new/sealed off OCNs market place for under 50 dollars each) RAID 0 that can capture lossless
FRAPS 1200p+ video @ 60fps for 2-3 hours, with a minimal performance hit; or 6-12 hours of slightly lower quality video, with no performance hit, using other programs.
Originally Posted by Cheezman
Why would you even need to capture game play at 60fps?
60 fps video is perceptibly much smoother (I'll post some 30 vs 60 fps videos of my own if you doubt this), plus it's much easier to do slow motion and other edits if you start with a 60 fps source.
Originally Posted by Brokenstorm
Who cares about the 30FPS limit? 99% of it will be uploaded to Youtube which is 30FPS anyway.
And if they store the data in RAM then it makes sense to use 4.5x less compared to 1080p at 60FPS
This is more of a shot against Youtube than props for XBox One. Also, even if the final video can only be 30 fps, you can still do a lot with 60 fps source.
Starting with 60 fps, tossing every other frame for normal speed 30 fps, while simply playing slow motion sections at 30fps looks much better than having 15 fps effective (doubled frames, or post processes motion blur) slow mo, for example.
Yes, it does make sense, and yes it is a nice feature, but I can't help but not be very impressed since I've been recording video at higher quality than this on PC for nearly a decade (I started using FRAPS in 2002, and was able to make better than 720p recordings at more than 30 fps, for way longer than five minutes at a time with my first PCI-E based system, in 2004).