I'm looking into the Asus PA248q and noticed it had 1:1 PM. My current understanding is that a monitor with this feature if its turned on will only allocate the same amount of pixels on the monitor to the number of pixels it receives from the source so no stretching, shrinking, overscanning etc.. But how do most consoles work(let's say Wii, 360, and PS3 for this case). Does the output on the monitor depend on what resolution the game is being drawn in, or do consoles have one set resolution that send out, but draw the game in a completely different? I image that if a console sends 1080p to a 1200p monitor that there will be a black box around the picture if there is no additional overscan or stretching being done.
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8/7/13 at 7:26am