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Future of XNA?

post #1 of 6
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I've dabbled in XNA here and there after taking a few courses in college. I was thinking about putting a serious effort into producing a game a few months ago until I heard about Microsoft abandoning XNA with Xbox one for 'future tools'. So I decided to go the android route and see if I could create something through that, as it would reach a much wider audience (but also a much more saturated market).

Has anyone heard about the future of XNA or indie game dev on xbox one, or possibly planning to create something for xbox one?

Also side question, if you've ever made a game for Android, how well did it do in the marketplace? Now that I'm actually working and don't have the college-kid free time anymore I don't know if I want to spend my little extra moments creating a product that only sells like 12 copies :-/
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post #2 of 6
I have messed around with XNA a little bit as well and its a pretty cool framework especially if you want to develop indie games for the 360 but I don't think it reached the fame that Microsoft was looking for. Yeah, a good amount of people download it and mess around with it, but how many actual developers use XNA? I'm sure there are quite a few but its not enough for Microsoft to keep issuing support for it.

If you are fine with XNA in its current state then there is nothing wrong with it, but I don't think that Microsoft will be updating it or supporting it very much in the future.
post #3 of 6
yeh, XNA is no longer supported. Your best bet is Monogame
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post #4 of 6
MonoGame is the future of XNA.

The only down side is that it's still a fairly young project and doesn't have it's own content pipeline implemented yet so it's a little clunky to get assets into projects. But that's all going to change soon. They currently have a working command line version of their own content pipeline builder which should be getting implemented into the framework itself for automatic content building soon. In the meantime there's no reason not to continue to use XNA if you don't want to jump through all the hoops to get your assets compiled to .xnb format and imported into your MonoGame project. Almost everything you do in XNA can be ported to MonoGame with very little effort.

As for indie game development on Xbox One, nothing has been said by Microsoft. There's currently a petition of sorts to get .NET on Xbox One which would allow the use of XNA and MonoGame.
post #5 of 6
Thread Starter 
Ah I see, yea I was mainly thinking of dev. for the xbox, I thought it was like a 'we are taking away xna to implement something better when xbox one actually comes out' sort of thing not just a total kill off.
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post #6 of 6
You could try Unity as well, but I've read it's overly difficult to work with 2D. It's lovely to work with 3D, though.
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