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[Nvidia] How NVIDIA Delivered Hairier Effects for Your Favorite Games

post #1 of 172
Thread Starter 
Quote:
Nothing against old-school gaming, but nobody likes 'Final Fantasy VII' hair. We're fixing that. Here's how. http://ow.ly/nTEer
About an hour ago Nvidia posted a tweet referring to hair physics, with a link to their blog. It features many videos full of their new hairphysic technologies.
http://blogs.nvidia.com/blog/2013/08/09/hairier-effects/ Warning: Spoiler! (Click to show)
Witcher 3 tech demo
Warning: Spoiler! (Click to show)
full tech demo

Edited by Chaython - 8/13/13 at 1:24pm
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post #2 of 172
God-damn Physx... Are you saying I need to buy an Nvidia GPU to play the game I'm looking forward to most to the fullest? I really hate things that are proprietary.
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post #3 of 172
How the hell did Nvidia shoehorn their way into next-gen games? Shouldn't CD Projekt RED be using CPU computing or OpenCL or something?

Seems to me since Nvidia couldn't get their hand in the consoles hardware wise then their next option would be to create a divide among PC gamers. Mad at Nvidia but more disappointed at CDPR. Not only are they using a closed source, manufacturer specific physics engine but they are holding technology like this back.

So yeah...no physics like this on next-gen consoles or everyone who uses Intel and AMD graphic solutions.

Hardware GPU Physx for Nvidia ONLY needs to die. If you aren't using open source or something that will work on all platforms (like Havok) then you're an a$$. I hope Nvidia payed CDPR enough to make it worth it.
post #4 of 172
Quote:
Originally Posted by AndroidVageta View Post

How the hell did Nvidia shoehorn their way into next-gen games? Shouldn't CD Projekt RED be using CPU computing or OpenCL or something?

Seems to me since Nvidia couldn't get their hand in the consoles hardware wise then their next option would be to create a divide among PC gamers. Mad at Nvidia but more disappointed at CDPR. Not only are they using a closed source, manufacturer specific physics engine but they are holding technology like this back.

So yeah...no physics like this on next-gen consoles or everyone who uses Intel and AMD graphic solutions.

Hardware GPU Physx for Nvidia ONLY needs to die. If you aren't using open source or something that will work on all platforms (like Havok) then you're an a$$. I hope Nvidia payed CDPR enough to make it worth it.

Agreed.
post #5 of 172
Quote:
Originally Posted by TamaDrumz76 View Post

God-damn Physx... Are you saying I need to buy an Nvidia GPU to play the game I'm looking forward to most to the fullest? I really hate things that are proprietary.

Not only this but will those of us that can't use Physx get to pay less since we can't use all the features of the game? rolleyes.gif

In all seriousness though stuff like this needs to rely on open source as I said above. I personally think Nvidia is scared of GPU computing and OpenCL because AMD crushes them in this aspect.

Just like with the TressFX debacle. It isn't that TressFX was programmed to work better on AMD...it's simply that AMD is just better at it hardware wise.

Meh what ever...I can say that because of CDPR greediness and lack of caring about next-gen gamers and AMD users that I will be waiting until I can get this game on sale. Cheap tactics like this from CDPR means that I'll be getting their game for cheap.

Hope it was worth it!
post #6 of 172
The performance hit of TressFX is the same on GCN and Kepler.
post #7 of 172
Queue the hatewagon, wherein AMD users get the performance they paid for, and Nvidia users get the performance they paid for.
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post #8 of 172
Wow, talk about a high hair line!
post #9 of 172
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Originally Posted by DigiOC View Post

Wow, talk about a high hair line!
ya i thought about tat too it seems they think women only have a sideways flexible mohawk
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post #10 of 172
Quote:
Originally Posted by roleki View Post

Queue the hatewagon, wherein AMD users get the performance they paid for, and Nvidia users get the performance they paid for.

My hate is more towards CDPR than Nvidia. Nvidia has to do this stuff to push their product. CDPR doesn't need to. Could have made it open source physics so that it could run on all hardware while not hurting sales at all.

I thought CDPR was supposed to be this awesome PC developer...no DRM, no paid for DLC, etc...yet they chose to use a closed off physics engine thus hurting PC gamers. Like I said, next-gen games need to use next-gen physics. Physx is not the answer...unless you are being paid to make it the answer.

So yes I dislike Nvidia for this but CDPR should just know better. I mean, at least the physics stuff that AMD is working on works with ALL GPU's...same with Havok and every other physics engine option out there EXCEPT Physx.

So there is no hate here...more just disappointment and biased game development.
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