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[Nvidia] How NVIDIA Delivered Hairier Effects for Your Favorite Games - Page 18

post #171 of 172
Quote:
Originally Posted by NihilOC View Post

OpenCL is already available, and it doesn't split the user base. Why isn't it used?

That's a good question for a developer.
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post #172 of 172
Quote:
Originally Posted by DrBrogbo View Post

Hair physics is cool and all, but they really need to tone down the liveliness of it.

NO ONE has hair that perfectly silky, light, and responsive, with completely independent hair strands. Either increase the weight of the hair strands, increase their stiffness, or increase their likeliness to stick together.

I had to turn TressFX off in Tomb Raider because it was distracting to see Lara covered in blood, mud, and goop, while her hair frolicked playfully around her shoulders like a shampoo commercial.
Don't worry about it. This is one of those fads in graphics design that will disappear as more games implement it. They just want to show off their cool new developments. It's like the lighting in Doom 3, or physics in Half-Life 2.
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