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Nvidia beta driver 326.58

post #1 of 2
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http://www.guru3d.com/files_details/geforce_326_58_beta_driver_download.html....
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Download the Nvidia GeForce 326.58 Beta driver, Windows driver version 326.58. These provide beta support for OpenGL 4.4 and GLSL 4.40 on capable hardware.

You will need any one of the following Fermi or Kepler based GPUs to get access to all the OpenGL 4.4 and GLSL 4.40 functionality. Mind you that this is a Beta development driver. We have a discussion thread open on these drivers right here.
•Quadro Series:
K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
•GeForce 700 Series:
GTX TITAN, GTX 780, GTX 770, GTX 760
•GeForce 600 Series:
GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
•GeForce 500 Series:
GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
•GeForce 400 Series:
GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405

The extensions listed below are part of the OpenGL 4.4 core specification, but they can also be used in contexts below OpenGL 4.4 on supported hardware:

For OpenGL 4 capable hardware:
•ARB_buffer_storage
•ARB_clear_texture
•ARB_query_buffer_object

For OpenGL 3 capable hardware:
•ARB_enhanced_layouts
•ARB_multi_bind
•ARB_texture_mirror_clamp_to_edge
•ARB_texture_stencil8
•ARB_vertex_type_10f_11f_11f_rev

These new ARB extensions are provided for GeForce 6xx and above capable hardware:
•ARB_bindless_texture
•ARB_seamless_cubemap_per_texture

For OpenGL 4 capable hardware:
•ARB_compute_variable_group_size
•ARB_indirect_parameters
•ARB_shader_draw_parameters
•ARB_shader_group_vote
•ARB_sparse_texture

These new NV extensions are provided:
•NV_blend_equation_advanced
•NV_bindless_multi_draw_indirect
•NV_gpu_program5_mem_extended

Additional details: Installiert die PhysX-Systemsoftware PhysX_9.13.0604 - Installiert den HD-Audiotreiber 06/16/2013,1.3.26.4
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Just Add Water
(24 items)
 
Wife's Rig....
(14 items)
 
 
CPUMotherboardGraphicsRAM
i7 3820 @ 4.5 HT (on) 1.3v ASUS Rampage IV Formula GTX 780 SLI G.Skill Ripjaws 4x4GB 
Hard DriveHard DriveOptical DriveCooling
Samsung 830 (128GB) + 840 Evo (250GB) Seagate 1TB Lamptron FC5 V2 Fan Controller 2 x XSPC Razor GTX Titan / 780 Waterblock 
CoolingCoolingCoolingCooling
1 x EX 360 / 1 x EX 240 Radiator XSPC D5 Vario Pump with Front Cover EK D5 X-TOP CSQ - Acetal PrimoChill PrimoFlex Advanced LRT Tubing Red 7/... 
CoolingCoolingCoolingOS
Bitspower 150 mulit z and Fittings XSPC RayStorm CPU Waterblock for Intel 11 x Gentle Typhoon AP-15 Windows 7  
MonitorKeyboardPowerCase
Qnix QX2710 Evolution II @ 102Hz microsoft wireless Corsair AX 860 Corsair 750D 
MouseAudioAudioOther
microsoft wireless LG blu-ray home theatre system 5.1 surround Razer Blackshark Gaming Headset Xbox 360 Controller 
CPUMotherboardGraphicsRAM
i5 3470 @ 3,2 Gigabyte Z77X-D3H GTX 650ti Boost Corsair 2x4 GB 
Hard DriveHard DriveOptical DriveCooling
Fijitsu 60GB SSD/OS Seagate 1TB Hard Drive/Everything Else Asus DVD Drive CoolerMaster Hyper 212 EVO Cooler 
OSMonitorKeyboardPower
Win 7 BenQ Microsoft Antec 520 
CaseMouse
Fractal Design Arc Midi R2 USB3.0 Tower Microsoft 
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post #2 of 2
I guess this is relevant for openGL stuff only?

That being said there's always been a tiny improvement in some games where the driver wasn't announced to be anything but fixes or opengl stuff
    
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