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Is my RAM holding back Skyrim? - Page 3

post #21 of 29
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All my mods are unpackaged into ModOrganizer. I run SKSE through ModOrganizer which loads all my mods, in the order I choose, into Skyrim. I doubt any of them are bad since the guy who made the guide spent a lot of time on them.

Do you mean using something like DDSopt to optimise my mods? I was reluctant to do that because wouldn't that degrade texture quality?
post #22 of 29
Quote:
Originally Posted by Moragg View Post

I have just over 300 mods and 233 esps/esms

http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited <- I followed this guide, which involved making patches when they aren't available.

:eek.gif: idk what to say there..just..wow..

Hey if you have enough RAM...make a RAM drive and put pagefile on that..I wouldn't make it very large..
1024MB max..

PS:We can has Screenies? biggrin.gif
 
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Thuban Powah!
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post #23 of 29
Thread Starter 
Quote:
Originally Posted by Schmuckley View Post


:eek.gif: idk what to say there..just..wow..

Hey if you have enough RAM...make a RAM drive and put pagefile on that..I wouldn't make it very large..
1024MB max..

PS:We can has Screenies? biggrin.gif

I think i spent ~30 hours in total, but that included dling mods and waiting for the bethesda DLCs to be optimized. Another run through would probably take 15-20 hours.

I also fixed my problem, turns out my system doesn't like windowed mode rolleyes.gif switching to fullscreen reduced stutter, increased framerate, improved loading times drastically...
another thing that helped (though less so) were some ini tweaks in skyrim.ini

[Papyrus]
fPostLoadUpdateTimeMS=5000.0
fUpdateBudgetMS=1.8
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxAllocatedMemoryBytes=805306368
iMinMemoryPageSize=512
iMaxMemoryPageSize=1536

Haven't considered screenshotting anything, I'm only at Whiterun - but I'll post a few tomorrow for you guys.
post #24 of 29
300 mods? rofl, were done here.
post #25 of 29
Quote:
Originally Posted by RX7-2nr View Post

300 mods? rofl, were done here.

Pretty much this..

I run about 170 currently, which is still a ton, and I recently removed a bunch of unnecessary ones. But 300 of them is just ridiculous. That's a ton of additional textures and scripting it is having to load into the game. I'm surprised you don't get stuck on a bunch of never ending load screens switching between towns. Upping the specs of your system might reduce load times ever so slightly but not to a huge degree.
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post #26 of 29
Thread Starter 
Quote:
Originally Posted by TwilightEscape View Post

Quote:
Originally Posted by RX7-2nr View Post

300 mods? rofl, were done here.

Pretty much this..

I run about 170 currently, which is still a ton, and I recently removed a bunch of unnecessary ones. But 300 of them is just ridiculous. That's a ton of additional textures and scripting it is having to load into the game. I'm surprised you don't get stuck on a bunch of never ending load screens switching between towns. Upping the specs of your system might reduce load times ever so slightly but not to a huge degree.

Nonsense, 300 mods with an SSD is fine.

Switching between towns and loading saves takes 30 seconds at most. Interiors take much less time, and exiting houses after entering is really quick since the exterior is still in memory.
post #27 of 29
Quote:
Originally Posted by Schmuckley View Post

Hey if you have enough RAM...make a RAM drive and put pagefile on that..I wouldn't make it very large..
1024MB max..

Never, never, never do this.
The purpose of a page file is to off-load data from the RAM.
This double-taps the RAM, over utilizes it, and reduces overall performance.

It's basically taking a piece of RAM away from the system, setting it aside so the rest of the system can't use it, and then putting stuff the RAM is trying to get rid of back on the RAM with no fall-back option in case it gets overloaded.
This is the fastest way to get page faults and then end up with thrashing until the system crashes (in low RAM environments).
This also introduces potential issues that can occur when disabling the page file (primarily inability to preserve system dumps in case of crash).

If you have enough RAM you can disable the page file for a marginal performance increase in some areas with the risk noted above.
Some people prefer this, although the safest option is to leave a small amount enabled regardless of your setup.

If you are working in a low RAM system, the best performance option is to keep the page file on the SSD, although many people prefer to move it to HDDs to reduce disk writes for the SSD. That isn't as much of an issue with modern SSDs and slows down page file access (since HDDs are slower than SSDs), but like with most things, it's a matter of preference.
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Code: 777
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post #28 of 29
Thread Starter 
Don't worry, I'm leaving my pagefile. 8GB of RAM, if the system has a good reason to use the pagefile instead then I'll let it do so.
post #29 of 29
Thread Starter 
Quote:
Originally Posted by Schmuckley View Post


PS:We can has Screenies? biggrin.gif

And they are here! Sorry they're late, was busy and also spent some time optimizing textures.

I haven't got very far yet, but I took some screenshots in good places. Bear in mind I haven't got the best ENB, but it is still a massive improvement over vanilla:

https://docs.google.com/file/d/0BxHMnw1FCnAIdkJ6M0JTYzRoNW8/edit?pli=1
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