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[UK.Playstation] Official Playstation 4 Release Date @Gamescom

post #1 of 11
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Quote:
We'll kick off the show at 18:00 BST on 20 August 2013 with a briefing to media on our release plans for PlayStation 4, as well as updates on PlayStation 3 and PlayStation Vita.

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So Excited!
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post #2 of 11
Quote:
Originally Posted by Qu1ckset View Post

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So Excited!
Nice! Got mine pre-ordered.
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post #3 of 11
I know that this is left up to the individual developers of each game. But is there any indication, that we will see more "PC-like" effects in the games on the PS4? And by that I mean is there any indication, that there will be more AA, and AF turned on and used? Would the hardware be more ideal for that? I mean of course its better hardware, but do you think that the devs will still decide to just sort of leave that stuff off? Along with all the other little tweaks that we like on the PC. I'm not asking if we'll have any more control over the settings, cause clearly we won't. But will more of the goodies be turned on by default?

That way, console gaming is made much more bearable. For playing exclusives like "The last of us".
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post #4 of 11
Quote:
Originally Posted by PhotonFanatic View Post

I know that this is left up to the individual developers of each game. But is there any indication, that we will see more "PC-like" effects in the games on the PS4? And by that I mean is there any indication, that there will be more AA, and AF turned on and used? Would the hardware be more ideal for that? I mean of course its better hardware, but do you think that the devs will still decide to just sort of leave that stuff off? Along with all the other little tweaks that we like on the PC. I'm not asking if we'll have any more control over the settings, cause clearly we won't. But will more of the goodies be turned on by default?

That way, console gaming is made much more bearable. For playing exclusives like "The last of us".

Of course. Way more of it. Geurrilla Games are using Real-Time Reflections, Depth based and colour cube colour correction, Ambient Occlusion, Bloom and screen space god ray effects, Bokeh Depth of Field, High Quality Motion Blur, Lens Flares and FXAA (and that's post-processing alone). However this is from the february PS4 announcement build for Killzone Shadow Fall, in which recently they've done a HUGE amount of performance optimizations and general code optimization, as well as applying MSAA instead of FXAA. They've also made use of the dedicated hardware sound acceleration, which the demo was not using at the time.

The demo also used 40k polygon models with 2k resolution textures and up to 8 vertices per vertex, so clothing moves a lot more with the body itself compared to last-gen, where Killzone 3 used a maximum of 10k polygons for the character at 1k Resolution textures. Shadow maps are 4x 2048x2048x32bit, far higher than current-gen console shadow maps. Every light source in the game supports volumetric, where current-gen only allowed for a few at best depending on distance and scene.

Hope that gives you a rough idea.
    
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post #5 of 11
I already have mine pre-ordered, but I need that date tongue.gif.
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post #6 of 11
2 more days!
post #7 of 11
i really hope the next gens can do 64 man conquest in Battle Field 4 smile.gif
post #8 of 11
Quote:
Originally Posted by Namwons View Post

i really hope the next gens can do 64 man conquest in Battle Field 4 smile.gif

they will no problem.
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post #9 of 11
Cboat over at neogaf saying late october launch. If confirmed I will die of happiness
post #10 of 11
Quote:
Originally Posted by Deadboy90 View Post

they will no problem.

Sony had that game MAG which was suppose to feature 128 vs 128 man battles.... I have no idea how that worked out but my guess is not very well.

with that being said if Sony was able to handle that on a ps3 then ps4 tech should pull it off. my guess though is that 48 man battles is more likely they may not make 64 the normal untill later in the consoles life
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