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[eurogamer] Microsoft unveils Xbox One indie developer self-publishing program

post #1 of 8
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Quote:
Microsoft has unveiled its Xbox One indie developer self-publishing program.

Microsoft said it met with more than 50 developers to learn what they wanted from a self-publishing program, and ID@Xbox, as it's known, is the result.

Under the new rules, each registered developer will receive two development kits at no cost, and developers will have access to the full power of the console, cloud services, Kinect and the Xbox Live toolset, which includes Xbox SmartGlass, multiplayer, Achievements and Gamerscore, among other things.

Applications to the ID@Xbox Program will be accepted from 20th August at www.xbox.com/id. If a developer is accepted, it will become a registered Xbox One developer.

Microsoft said this status will be granted "with priority" to independent game developers "who have a proven track record of shipping games on console, PC, mobile or tablet", suggesting Microsoft has stopped short of creating a true open platform in the vein of the App Store.

Crucially, there are no application fees, and as with Xbox 360, there are no fees for certification or title updates.

Developers will also benefit from a global support team, headed up by ID@Xbox director Chris Charla. Charla's brief is to maintain personal communication with developers. Community managers will provide quick responses to submissions, and a number of events are planned to explain how the process will work.

A chief concern among indie devs is how their games will be discovered by gamers who use the Xbox One.

More at source
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post #2 of 8
And that is a big step ahead.
Console preference aside, kudos to this.
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post #3 of 8
The xbox one "pros" list just got bigger. Time for sony to match this one.
post #4 of 8
how many dev-sponsored xbox one damage control threads can we have going at once? sky's the limit, i guess
post #5 of 8
i think they still lost a lot of customers underlying trust with this release.
post #6 of 8
Quote:
Originally Posted by perfectblade View Post

how many dev-sponsored xbox one damage control threads can we have going at once? sky's the limit, i guess

Thanks to all the comments like yours these threads stay close to the top of the news list. So i guess we can thank you biggrin.gif. I for one think this is fantastic.
post #7 of 8
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Quote:
Originally Posted by perfectblade View Post

how many dev-sponsored xbox one damage control threads can we have going at once? sky's the limit, i guess

rolleyes.gif
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post #8 of 8
Biggest part for a lot of developers was having to pay for updates(Valve and TF2 comes to mind)...Now that's not an issue. Nice job Microsoft.
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