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[neogaf]AMD: PS4 performance advantage over XB1 bigger than many expect thanks to hUMA - Page 17

post #161 of 271
Quote:
Originally Posted by lacrossewacker View Post

that may be the case in the future, but the cautious part of me thinks that this is what AMD wants people to think. Generating hype around their own technologies, nothing wrong with that, but I don't buy into it yet. So far, they're saying "hUMA is going to be so amazing, just look at how it handles textures!"

then I think to myself... since when were textures the issue for us? Difference between low textures and high textures has been what...like a 5fps difference? It's the real time lighting and other dynamic settings that's the real performance killer.

Also, isn't hUMA really to allow the GPU to accelerate CPU tasks?
Exactly. thumb.gif
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post #162 of 271
Quote:
Originally Posted by DaveLT View Post

Heard of forza? Grand Turismo isn't nearly as good as Forza is

That's very subjective.
    
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post #163 of 271
Quote:
Originally Posted by Ryude View Post

I am going to laugh so hard when it's 3 years later and PS4 games look identical to Xbox One.

Everyone is an expert all the sudden. They see GDDR5, hUMA, and all these techy words that on paper are so much better. The honest truth is no one knows yet if there is any, ANY, performance difference between the two platforms. You have to remember that the Xbox One has the exclusive ability to utilize DirectX 11.2, the ability to use low-level code (huge performance increase), and many many other optimizations that MS has up it's sleeves.

http://en.wikipedia.org/wiki/Low-level_programming_language
http://www.tomshardware.com/news/API-DirectX-11-Shader-Richard-Huddy-PC-gaming,12418.html
http://www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1

Makes fun of people who think they are "experts" ...

...goes on to state that DirectX 11.2 and to-the-metal coding is an advantage over the PS4. rolleyes.gif

Do you not realize that pretty much anything in DirectX can be recreated on the PS4? Whether it's through native support by PS4 APIs, through extension of those APIs, or through direct-to-metal coding on the PS4?
post #164 of 271
Quote:
Originally Posted by Tempest2000 View Post

Makes fun of people who think they are "experts" ...

...goes on to state that DirectX 11.2 and to-the-metal coding is an advantage over the PS4. rolleyes.gif

Do you not realize that pretty much anything in DirectX can be recreated on the PS4? Whether it's through native support by PS4 APIs, through extension of those APIs, or through direct-to-metal coding on the PS4?
You really think microsoft with their experience of writing for x86 (heard of MS APIs?) would be beaten by Sony APIs which are full of doubts considering they haven't written for x86 before?
Wow.
*
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post #165 of 271
Quote:
Originally Posted by Wildcard36qs View Post

Which is why the PS4 will have the better exclusives, but X1 will have the better multi-plats. Same as this generation. I will love my PS4, however.

Not true.

PS4 games will be based on OpenGL that will be much better for multi platform then MS DirectX (linux gaming for example).

Porting games from the PS4 and XBone will be equally demanding with or without HUMA.

HUMA idea is based around HSA... Programers and designers are left to do high level programing in OpenCL tools and memory managemnet is left for the underlying layers and completely automated. That is whole point of HSA... to automatically use HUMA if available without requiring more thinking on developer side. If it is not available code on the high level that developers create is not changed.
Edited by Stormscion - 8/22/13 at 4:54am
post #166 of 271
Quote:
Originally Posted by lacrossewacker View Post

that may be the case in the future, but the cautious part of me thinks that this is what AMD wants people to think. Generating hype around their own technologies, nothing wrong with that, but I don't buy into it yet. So far, they're saying "hUMA is going to be so amazing, just look at how it handles textures!"

then I think to myself... since when were textures the issue for us? Difference between low textures and high textures has been what...like a 5fps difference? It's the real time lighting and other dynamic settings that's the real performance killer.

Also, isn't hUMA really to allow the GPU to accelerate CPU tasks?

Draw distance. Ever see a game that will fade out or use lower res textures at a far distance? (the answer is yes..) Almost every game uses tricks to deal with draw distance issues, remember carmack and rage? Not to mention hUMA is more then just textures.

Anyways, even if it 'was just 5 fps' that is a lot in some games. It can mean the difference between a 780 and titan at stock (bf3). its almost 10% of the 60hz, which is the standard frequency these days. So dont discredit them until developers start using it and you see the results. It could be game changing or a flop, no one knows yet.
post #167 of 271
Quote:
Originally Posted by DaveLT View Post

You really think microsoft with their experience of writing for x86 (heard of MS APIs?) would be beaten by Sony APIs which are full of doubts considering they haven't written for x86 before?
Wow.
*

Oddly enough nearly every developer who has commented about it says Sony's tools have been just as good if not better than MS this new gen... Which is mind blowing since Sony is known for not knowing a damn thing about helping developers AKA PS2's EE/GS which were notoriously difficult to develop for and the PS3's "Cell" as a GPU/CPU as originally thought......

But yeah I'll be shocked if multi's looks noticeably better on the PS4 next gen within the first couple of years, exclusives might pull far ahead but they will still be few.
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post #168 of 271
Quote:
Originally Posted by Captain318 View Post

Well one thing is certain, the machine isn't exactly all about the games anymore. And I think the shift of focus to TV and services will do the XBOX brand more harm than good in the long run. You know how many people just want to play a darn game no strings attached? Lots of us do.
Mario and Zelda ect are the face of Nintendo. Sony and Microsoft only wish they had IP's as strong as Mario and Zelda. Nintendo's IPs are what makes them money and these games sell exceptionally well. The problem is third parties not having a strong presence on Nintendo hardware which turns Nintendo hardware into Mario and Zelda boxes.

Mario isn't the problem. Nintendo's ecosystem isn't the problem. Their relationship with third parties is the problem. Nintendo's marketing is the problem. Nintendo's own ecosystem is good enough to support hardware with a lack of third party content. Try that with Playstation or XBOX and watch what happens.

Your forgetting Nintendo is a gaming only company and they are loaded. The highest rated best selling games of all time. Sony on the other hand is in the hole as a company and is in fact smaller than Nintendo despite the many consumer electronics they make.

Microsoft we all that story. They throw their weight wherever they wan't to go. Can't beat em, buy em. Microsoft is a Bull in a china shop. Turn you back on them for a second and they will grab your wallet so fast you won't know what hit you.
Couple of things here and with your arguments. First it has always been MS aim to be the "hub of entertainment" having your devices all of them linked. 360 can link to your computer. The TV part is nothing new just growing bigger.

Nintendos issue is they fell behind and if it weren't for their orient sales they would be dead. Pokémon saved their behind. And they have done little more than to make Nintendo a kids console whereas Xbox and Sony are considered adult gaming consoles. But I got to hand it to you: You got some big ones to stand up and tout Nintendo as greater than either of the other 2. But then that makes me wonder if your room is padded and how you have computer access.
post #169 of 271
Quote:
Originally Posted by s-x View Post

Draw distance. Ever see a game that will fade out or use lower res textures at a far distance? (the answer is yes..) Almost every game uses tricks to deal with draw distance issues, remember carmack and rage? Not to mention hUMA is more then just textures.

Anyways, even if it 'was just 5 fps' that is a lot in some games. It can mean the difference between a 780 and titan at stock (bf3). its almost 10% of the 60hz, which is the standard frequency these days. So dont discredit them until developers start using it and you see the results. It could be game changing or a flop, no one knows yet.

not necessarily discrediting them, just not putting all my eggs in this basket like some.
Isn't draw distance less of a VRAM issue and more of a GPU "grunt' issue, having to draw out more detail further out?

Secondly, isn't hUMA really to accelerate CPU tasks? I thought the main idea was to move CPU tasks onto the integrated GPU (hence the push for APU's)
Back when hUMA was first announced "talked about the performance boosts that come from moving part of the processing workflow from the CPU over to the GPU"

So outside of CPU improvements, how would this affect the graphics?
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post #170 of 271
Quote:
Originally Posted by Durquavian View Post

Couple of things here and with your arguments. First it has always been MS aim to be the "hub of entertainment" having your devices all of them linked. 360 can link to your computer. The TV part is nothing new just growing bigger.

Nintendos issue is they fell behind and if it weren't for their orient sales they would be dead. Pokémon saved their behind. And they have done little more than to make Nintendo a kids console whereas Xbox and Sony are considered adult gaming consoles. But I got to hand it to you: You got some big ones to stand up and tout Nintendo as greater than either of the other 2. But then that makes me wonder if your room is padded and how you have computer access.

I just point some things out others like to ignore. It's become trendy to hate Nintendo today for not offering the same experience as Sony and Microsoft and that's just foolish. Nintendo makes some great games and unique hardware. They are known for gaming innovation for better or worse.

It's not like I'm blindly loyal to Nintendo because I defend them on some things. I think the company needs a shake up bad and needs new leadership. I own and game on Sony and Microsoft platforms also. I even gamed on 3DO and Jaguar in their day. I own and play with more gaming equipment than most and pledge loyalty to nobody. I even put up with countless RROD's on 360 because I preferred it to PS3. I enjoy good games and fresh new experiences I don't care where they come from.

But, because I am also Pro Consumer and for the preservation of the medium that is gaming, combined with me refusing to pledge loyalty to Sony or Microsoft, pointing out their flaws, not praising every decision they make, and playing on Nintendo platforms, I typically get labeled as Fanboy or Crazy rolleyes.gif
Edited by Captain318 - 8/22/13 at 5:36am
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