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[neogaf]AMD: PS4 performance advantage over XB1 bigger than many expect thanks to hUMA - Page 23

post #221 of 271
Quote:
Originally Posted by perfectblade View Post


progress is defined by context. this is the same company that thought people wanted wanted touch screens on their productivity os. it's like got ballmer got caught napping, so he overcompensated and swerved off the road into a ditch.

you're right, MS makes mistakes. Sony on the other-hand....pure perfection

Have you done anything in this thread to contribute, or are you just here to gloat about your "superior" choice
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post #222 of 271
Quote:
Originally Posted by lacrossewacker View Post

I'm glad that they're enforcing the kinect (as per today's announcement)

It means that it will remain an integral part of the Xbox experience and will be too hard for the developers to ignore now.

Plenty of traditional gamers haven't had a reason to care about Kinect because it was still in its infancy with the 360.

Who cared about HP's touch screen in the 1980's? Not many because it was a flakey experience with 0 support. Who would deny a touchscreen's usefulness today though?

Same scenario can apply to the kinect.

Ie: Surely cars in the early 1900's weren't as practical as horses, doesn't mean they shouldn't have started laying down roads...

The thing is though that the first cam for consoles was the eye toy for the PS2. That basically makes Kinect and PS3 Eye second gen cams and Kinect 2 and PS4 EYE third gen cams. From what I have seen in the limited demos the PS4 eye seemed to work decently. The Kinect 2 on the other hand has only had "features" demos with no actual usable software. In thous demos they boast about the Kinect 2 great accuracy but even in thous controlled circumstances it was clear that there was an an noticeable amount of jitter and errors in the input. Perhaps that can be smoothed out with software perhaps it can't. That still remains to be seen.

What I'm saying is that even with thees being a third gen cam the question is still: are they good enough or will it still be a "flakey experience" as you put it.

To refer to your touchscreen's reference. It took devs decades and dozens of iterations/generations before the touchscreen become what it is to day. What makes you so sure the go it right this time with the console cams?
Edited by Bit_reaper - 8/22/13 at 12:37pm
    
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post #223 of 271
IGN Disagrees
Kinect Works

This harsh eurogamer journalist critic of Xbox One also agrees...
Quote:
I recognise that this is not going to be a popular view, but I'm also pleased that Microsoft has stood firm on keeping Kinect in every box. I've been a vocal critic of the first Kinect, which was sold on promises the hardware could not keep, but I've used Kinect 2.0 and it's a substantial improvement. One of my concerns about next-gen systems is that they lack any killer new hardware features besides more power, but a Kinect sensor that finally achieves its original potential could be a game-changer if Microsoft can find the right software for it. That's a big 'if', but console makers should take risks with their hardware vision, and this is a better kind of risk to take than dropkicking us into a digital-only future.
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post #224 of 271
Quote:
Originally Posted by lacrossewacker View Post

you're right, MS makes mistakes. Sony on the other-hand....pure perfection

Have you done anything in this thread to contribute, or are you just here to gloat about your "superior" choice

and this rebuts my point how? they didn't make the mistake of overinvesting in touch.

lol. what are you contributing exactly? besides qqing when someone disagrees with your xb1 damage control? in a ps4 thread
Quote:
Originally Posted by Bit_reaper View Post


To refer to your touchscreen's reference. It took devs decades and dozens of iterations/generations before the touchscreen become what it is to day. What makes you so sure the go it right this time with the console cams?

more importantly, are cellphone games good at replicating the traditional console experience? no because touch even a touchscreen is imprecise and doesn't allow for diverse and complex input. and which do you think is more precise? a touchscreen or something you simply wave your arms at from a distance?

so best case scenario, the kinnect gives us cellphone games. yeah that's what i want from a console.
post #225 of 271
I am happy I can choose to buy console without this kinect crap. Im certainly not going to waste 100€ financing microsoft finding the right software for it and taking risk of being spied.
post #226 of 271
Quote:
Originally Posted by lacrossewacker View Post

I'm glad that they're enforcing the kinect (as per today's announcement)

It means that it will remain an integral part of the Xbox experience and will be too hard for the developers to ignore now.

Plenty of traditional gamers haven't had a reason to care about Kinect because it was still in its infancy with the 360.

I don't think that is the right idea to "enforce" kinect.

The only time I truly enjoyed my kinect was with Mass Effect 3 voice commands. Yeah I looked dumb a little bit, but it felt useful and I felt more involved than I usually do in a game while playing. It was optional but it was, in my opinion, well integrated within the game and I wouldn't mind having more of that in the future. Beside, I was able to practice my english skills in dialogue scenes, which is also educational!

I don't blame Microsoft for trying to push the kinect as much as they can but, if they underdeliver, it will just feel gimmicky again, but this time you'll need to suffer through it because it will be a mandatory experience. I don't want that. What will happen to games that don't really need Kinect in any form of way?
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post #227 of 271
Quote:
Originally Posted by perfectblade View Post


-.

it's funny, you talk about precise controls on a console

meanwhile, we'll have smart glass, kinect, and our improved controllers to interact with our games. Sounds pretty immersive
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post #228 of 271
Quote:
Originally Posted by lacrossewacker View Post

IGN Disagrees
Kinect Works

This harsh eurogamer journalist critic of Xbox One also agrees...

The fact that you can direct Kinect to use its IR emitters to control your whole A/V setup is probably going to be enough of an initial implementation for many people even if there aren't games available yet.

Being able to walk into your lounge after work, sit down in your couch, say "xbox on" and everything else including your TV/cable box/amplifier turn on too is going to be a "heh, cool" moment for most people.

Or waking up on a weekend and voice activating your whole bedroom entertainment setup, then telling it to play x music/show x television channel/call x person, all while still in bed with your eyes are still closed, not a limb moved and you're not even properly awake yet.


I want to do that. o_o
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post #229 of 271
^the dev xb1 damage control army is here. do you guys get paid per post or something
Quote:
Originally Posted by lacrossewacker View Post

it's funny, you talk about precise controls on a console

meanwhile, we'll have smart glass, kinect, and our improved controllers to interact with our games. Sounds pretty immersive

wait so you get kinnect and smartphone touch controls? that's probably great for playing like, fruit ninja or something
Edited by perfectblade - 8/22/13 at 12:56pm
post #230 of 271
I could control my whole av setup with harmony remote years ago. Now I can do that from anywhere in my house without saying anything...
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