Originally Posted by raghu78
In BF3 MP what map were you playing. was it caspian border. if not try that. in BF SP try Operation Swordbreaker because thats what hardocp tested.
5GB is available to games. so that means even including game code devs can easily push beyond 2GB for texture and game content. the PC will have even higher quality than consoles. even at 1080p on PC the 2GB limit will show up in a year.
unfortunately, without breaking the TOS, my "evaluation version" is SP only. however, please go to the page of the video i posted. recon UK whose user name here is AMD 6xx (xx - forgot the other numbers, sorry) plays a single 480 @ setting the [H] had a problem with the 570 (2xMSAA + FXAA) you can read the comment section where him and i had a discussion earlier and he claimed to not have a vram problem with 4xMSAA with SLI 480 and getting no less than 60 fps. so since [H] didn't not specifically say there was a vram wall and considering what i and recon UK can do with cards that have less than 2Gbs of vram - it is strictly conjecture on your part to claim that lack of vram is the problem.
(on a side note, there has been two games in the last year that my 1.25 gbs of vram cause a problem. first one was bioshock infinate but a tweak in the ini file for the memory pool size fixed that and the other was obviously crysis 3, but that brought a lot of systems down to its knees)
yes, game dev can opt to push textures past 2gbs (not sure about that easily part*) but think about that and what you're saying; that would men the 7950, 7970, 780 and titan would be the only cards that could play games in the future. that would marginalize the 7770, 7790. 7870, 650ti, 650ti boost, 660 , 670, 680 and 770 from being playable. sure, some folks may decide an upgrade would be worth it, but what percentage would than be compared to those that would save their money or spend it on a less graphically demanding game.
in the short to medium term at least, scalability is the name of the game. to get their money back on hugely expensive development costs, studios need to ensure that their titles run well on a wide range of hardware.
think long and hard about that.