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Will Video Games be asking more and more cores as time passes?

post #1 of 4
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Since it's already difficult for developers to program video games on 4 cores, too few video games who actually make ANY use of 6 - 8 cores and still existing many games only able to benefit from 2 cores, I wonder: what is the future on video games at short time (from today to next 2 - 5 years later).

As you may know benchmarks of every single game on the market, don't present ostensibles differences at FPS counting. But also we can see at Battlefield Multiplayer Benchmarks, actually exist advantage of using 6 and 8 cores source http://chipreviews.com/main-feature/main-news/frostbite-2s-limit-6-core-performance-in-battlefield-3/3/ . This may be related to the AMD multi core technology working thogeter with Battlefield 3 developers.

Then, we have AMD multi cores hardware will be also present on next-gen consoles aka PS4. It's posible to speculate that, those efforts may be aimed and will finish incresing amount of games made for multi cores. This of course may happen or not, i won't just believe what AMD marketing says to the public in order to substract Intel sales.

I remember when i bougth my current Core 2 Duo E8400, that time many persons advice me to wait for the Core 2 Quad next tech of intel Q6600. On that time Core 2 Quad marketing sell it as the future for the simple fact to have 4 cores contrary to my E8400 with 2 cores. I decided to not wait because really needed to change my old Pentium 4 (Coming from P4 to E8400 was like night and day). However i always felt remorse by not getting the new Core 2 Quad, and the increasing of power in gaming.

Today almost 5 years later, boths are crap for current requirements, today when any cheap I7 or AMD has minum 4 cores but surpass by MUCH any of the old tecnology. So this make me think on current market situation, rigth when i'm decided to buy a new machine for gaming: Really worth spend at least 350 dolar more for the 3930K vs 3570K?

Beside as you can note on the link i give, the so called Hypertrading of 3770K is actually hurting FPS counting, things that don't occour on 3570K with lack of HT. Also the author says that HT it's a quite old technology that never resonated with Gaming, and since i can see, it never will.

So my first guessing is that there is no point in getting X79 platform and a more expensive 3930K FOR GAMING, since its benefits really won't be use in a very very long time, and when games finally start to use more than 4 Cores, boths platforms X79 and Z87 will be more than obsoletes. This last guessing bring to my mind also the thoughs about RAM memory, 8, 16, 32, 64Gb?

Z87 have a acommodation for 32 Gb but you won't really need more than 16Gb, don't even for future proof cause when Games finally need more than 16Gb, i'm pretty sure your CPU won't be enough for max out the games. Conclusion, future proof is impossible and try to do it is expensive and unnecesary path.

The only thing that make me rage and think again on X79 and 3930K is the poor IHS quality of Ivy breach and Haswell, i feel kinda insulted by Intel attemps of increase their profits reducing quality and costs with such of bad decition, particullary with Haswell when they already know the temps problems in Ivy bridge but yet didn't fix the thing, pluse Z87 chipsets came out with USB 3.0 problems, and it seems they haven't fixed it or don't want to do it, just for the simple fact their competition seems to be dead. At least there is still an Sandy Bridge on street and to this time any issus that may have, were already found and fixed.

I'm not a knowledgable guy, in fact a bit new on this stuffs of hardware. Sorry for mistakes on english, not my mother language.
Edited by Sujeto 1 - 8/21/13 at 9:38pm
post #2 of 4
Game developers are faced with a dilemma:

The better the graphics (ie more cores), the less customers they will have since not everyone has a 4, 6 or 8 core CPU.

So they have to wait for the base of installed CPU to start moving up in cores before they up their graphics.

It's the "Chicken and egg" syndrome.
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post #3 of 4
Yes but there's a difference between support and optimization. Games like bf3 are OPTIMIZED for quadcore (they run great on quadcores) but they also have SUPPORT for hexa/octa cores cpu's wchich means they use additional cores but they don't use the full power of them. Howewer devs can make multi-optimalization so the game will use the full potential of cpu no matter on wchich cpu you use. There a very little amount of games with such thing cause it takes a lot of time to optimize the engine for many possible situations.
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post #4 of 4
The fact remains that the main game thread still pounds away on a single core, most of the time completely saturating it.

Only comparatively trivial things such as collision are offloaded to other cores.
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