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Metro Last Light virtually unplayable (lighting issues) - Page 3

post #21 of 23
Maybe stating the obvious but this could possibly help someone... if you are playing Metro LL on an AMD card you have to turn off Physics or the game is pretty much unplayable.
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post #22 of 23
Quote:
Originally Posted by BillOhio View Post

Maybe stating the obvious but this could possibly help someone... if you are playing Metro LL on an AMD card you have to turn off Physics or the game is pretty much unplayable.

if your cpu is a highly oc'ed, no problem (supposed to be) with advanced physcs enable as phsycs will be handled by cpu... i completed game with phycs on... but i dont noticed anything when i tried phycs on or off....
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post #23 of 23
Quote:
Originally Posted by newmindsets View Post

I don't know if they are all the same, but my LG Flatron monitor has 7 buttons, or touch sensors rather. They go from left to right:
(smart) (fun) (menu) (f-engine) (source) (auto/set) (power).

The auto bright feature can be turned on or off through the (smart) button.

When you press the (f-engine) button, you have different presets, which are from left to right: Movie, Internet, User, Normal, Demo. When you press the user button, you can adjust a slider named "ACE" from 0-2, and a slider named "RCM" from 0-3. I don't know what either of these are, but I have it set to User, 0 on both, which is equivalent to the "Normal" setting.

Hope that helps.
Im guessing you should have the correct settings there. Watched your video again, and seeing at how the dimming is instantaneous, I don't think its your monitor anymore - Sorry for bringing it up in the 1st place.

As for why the problem isn't captured with FRAPS, i believe its got to do with it capturing the... raw framebuffers (not sure I used right term)? Whereas the gamma/brightness adjustment comes later (due to game or other program/profile), I think.

I wonder, if you simply create a profile for Metro in CCC - will there be any difference?
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