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post #491 of 573
Lol i'd prefer 60fps 720p anyday! have you guys ever played xbox or ps3? i believe its caped at 30fps which i find extremely lagy! 60fps is so much smoother
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post #492 of 573
Quote:
Originally Posted by insyxion View Post

Lol i'd prefer 60fps 720p anyday! have you guys ever played xbox or ps3? i believe its caped at 30fps which i find extremely lagy! 60fps is so much smoother

 

Yeah 30 fps is a no go for me either.

 

Man I really hoped 1080p 60fps would be a standard with the upcoming gen.

 

There are even talks that Sony titles such as Killzone will also be capped at 30fps but will deliver 1080p.

 

No offense guys but 30 fps or 720p both sickens me. But it is probably ok with most of the other folks.

post #493 of 573
Quote:
Originally Posted by iARDAs View Post

Yeah 30 fps is a no go for me either.

Man I really hoped 1080p 60fps would be a standard with the upcoming gen.

There are even talks that Sony titles such as Killzone will also be capped at 30fps but will deliver 1080p.

No offense guys but 30 fps or 720p both sickens me. But it is probably ok with most of the other folks.

I couldn't agree more.
post #494 of 573
When Black Ops 2 came out I started gaming on the Xbox. It was fun, have a lot of good friends and family on there to play with.

I recently picked up BF3 for Xbox because it was $39 and included all the DLC, which is cheaper than I could buy just the DLC for on PC. I hadn't really played BF3 on my PC for over 8 months so didn't know what to expect. When we started playing I was surprised that Xbox could play this game as well as it does. It was pretty fun and looked ok. Then due to the humble bundle I had 2 buddies pick up BF3 for PC, so I went back to that. AND OMG was it amazing. It looks so crisp and ran so smooth. I love the fact it has built in support for 120hz as well, it was just so awesome.

Needless to say, I'll be buying BF4 for PC not XBone (I'm buying XB before PS4 but will probably end up with both anyways).
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post #495 of 573
Quote:
Originally Posted by GTR Mclaren View Post

I wonder if all those "if its 720p or less is a no play to me" played a game in the Nes, SNES, Sega, PS1, PS2 era....

kids in the future:

omg if its not ultra reality brain-connected game is a no play for me

That's what I've been thinking. One guy complained about splitscreen multiplayer because it dulled the graphics down.....

N64 Goldeneye and Perfect Dark...splitscreen multiplayer with 4 people (and sims for perfect dark) HORRIBLE graphics and HORRIBLE framerate issues, but neither of those were issues back in the day because they were so fun! Just running around in Goldeneye putting remote detonated mines all over the Temple level and blowing them up at once, brought the N64 to a chug. Making 1080p @ 60fps wouldn't have made that any better. See Perfect Dark Arcade on the 360.....

No amount of resolution boosts or fps boosts could make this game better than it already is...
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post #496 of 573
Quote:
Originally Posted by iARDAs View Post

Yeah 30 fps is a no go for me either.

Man I really hoped 1080p 60fps would be a standard with the upcoming gen.

There are even talks that Sony titles such as Killzone will also be capped at 30fps but will deliver 1080p.

No offense guys but 30 fps or 720p both sickens me. But it is probably ok with most of the other folks.
There are trade offs.

If you want the same level of graphics, you'll either need 1080p @ 30fps or 720p @ 60fps. Just as you'd need to do on the PC if you didn't want to lower your visual settings, you'd have to let go of that 1080p...

This isn't just a matter of how many pixels or frames than can squeeze out though. It's about which of which best compliments the game itself. 30fps may be best suited for some games while 60fps is best suited for others.

Example:
I played Mass Effect 1 & 2 on the Xbox 360. Some of the best games this gen (more so for ME1). 30fps was perfectly fine and also a necessity to deliver the visual quality that they did. For Mass Effect 3, I figured I'd want to finish the trilogy on my PC to have all the bells and whistles @ 1080p. The 1080p part was great and all, but I HATED the 60fps for Mass Effect. I was used to the 30fps and it gave it a more "Cinematic Feel." 60fps made is just like another cartoony game....

Not saying 60fps is bad and what not, I'm just saying that it does impact the "feel" of the game, not just from a response perspective, but just it's visual impact it has on the user. Just like how The Hobbit @ 48fps looked like a TV show to most people because they're used to 24fps movies feeling "cinematic."

Hard to translate into typing, but maybe some of you all know what I"m referring to. It's not all doom and gloom. Resolution < Gameplay | Visuals < Gameplay. Case in Point
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post #497 of 573
Quote:
Originally Posted by lacrossewacker View Post


There are trade offs.

If you want the same level of graphics, you'll either need 1080p @ 30fps or 720p @ 60fps. Just as you'd need to do on the PC if you didn't want to lower your visual settings, you'd have to let go of that 1080p...

This isn't just a matter of how many pixels or frames than can squeeze out though. It's about which of which best compliments the game itself. 30fps may be best suited for some games while 60fps is best suited for others.

Example:
I played Mass Effect 1 & 2 on the Xbox 360. Some of the best games this gen (more so for ME1). 30fps was perfectly fine and also a necessity to deliver the visual quality that they did. For Mass Effect 3, I figured I'd want to finish the trilogy on my PC to have all the bells and whistles @ 1080p. The 1080p part was great and all, but I HATED the 60fps for Mass Effect. I was used to the 30fps and it gave it a more "Cinematic Feel." 60fps made is just like another cartoony game....

Not saying 60fps is bad and what not, I'm just saying that it does impact the "feel" of the game, not just from a response perspective, but just it's visual impact it has on the user. Just like how The Hobbit @ 48fps looked like a TV show to most people because they're used to 24fps movies feeling "cinematic."

Hard to translate into typing, but maybe some of you all know what I"m referring to. It's not all doom and gloom. Resolution < Gameplay | Visuals < Gameplay. Case in Point

 

Yeah I agree. And perhaps some games COULD get away with 30 fps, but I still prefer playing them at 60 no matter what. But I NEVER thought about it that way when I gave up on PC gaming several years ago and did not know much about FPS, resolution and stuff.

 

I started knowing more about PC gaming 2 years ago when I started building a PC and coming back to PC gaming for Battlefield 3.

 

Some games lately in PS3 were just plain horrible to look at. Lack of AA, terrible graphics in some games. Most people exagurated PS3 graphics a lot as if it was never possible to achieve in any other platform. And games like Uncharted, Killzone or other were only good looking because they were locked at 30 fps. Resistnace series as well. 

 

I still, STILL would have hoped that PS4 or Xbone would be able to get 1080p 60fps done this generation.


Because this time the gap between visual quality in consoles and a powerfull PC is just much more than it was back in the current gen launched as far as I can tell. And the gap will be wider and wider in the coming years.

 

I remember owning Bad Company 2 in PS3 and I was like MEH. I later got a gaming laptop with a 460M and even that had much better graphics than the PS3.

 

I agree that gameplay and the story is extremely important. But this could have been done at 1080p 60fps in the upcoming generation.

 

We were already playing 720p in 2005 or 2006 on consoles. 2013 and still 720p? That is bad.

 

Just my 2 cents.

post #498 of 573
Quote:
Originally Posted by lacrossewacker View Post

N64 Goldeneye and Perfect Dark...splitscreen multiplayer with 4 people (and sims for perfect dark) HORRIBLE graphics and HORRIBLE framerate issues, but neither of those were issues back in the day because they were so fun!

That was the real deal. Everything else GT*O XD
   
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post #499 of 573
Quote:
Originally Posted by sepheroth003 View Post

I recently picked up BF3 for Xbox because it was $39 and included all the DLC, which is cheaper than I could buy just the DLC for on PC. I hadn't really played BF3 on my PC for over 8 months so didn't know what to expect. When we started playing I was surprised that Xbox could play this game as well as it does. It was pretty fun and looked ok. Then due to the humble bundle I had 2 buddies pick up BF3 for PC, so I went back to that. AND OMG was it amazing. It looks so crisp and ran so smooth. I love the fact it has built in support for 120hz as well, it was just so awesome.

Needless to say, I'll be buying BF4 for PC not XBone (I'm buying XB before PS4 but will probably end up with both anyways).

Yeah I wouldn't use that example to define the differences between console and pc, BF3 did not jump down to consoles well hah. Same with Far Cry 3...
post #500 of 573
Quote:
Originally Posted by iARDAs View Post

I still, STILL would have hoped that PS4 or Xbone would be able to get 1080p 60fps done this generation.

Because this time the gap between visual quality in consoles and a powerfull PC is just much more than it was back in the current gen launched as far as I can tell. And the gap will be wider and wider in the coming years.

If you all want any hope of the consoles NOT holding back our PCs, then you'd want them to stick to 720p/1080p @ 30fps. If they try to push 1080p/60fps on the consoles, and sacrifice visual quality (textures, real time lightning, heavy physics) then what good does that do for the PC? We'd be right back where we left off with last gen.

Using last gen's graphics but as 1080p/60fps does not benefit PC gamers at all!

Imagine the next Fallout or Oblivion, if they targeted 1080p/720p at 30fps, they'd have plenty of room left over to fill the world with detailed vistas, real time global lighting and high res textures, more shrubbery physics, a more lively and persistent environment. Those are qualities are only possible if the hardware budget allows it, and they'll also carry right on over to the PC side where they can be enjoyed at higher resolution/frames per second.

Example, if Tomb Raider hadn't come out yet and was destined to be a next gen console exclusive, if they were targeting 1080p/60fps, they'd NEVER been able to introduce TressFX because it'd be too demanding on the system. Now if they stuck to 720p/60fps or 1080p/30fps, they'd be able to say "hey look at how realistic her hair is now since we had extra resources!" Then, months later, they'd say "surprise it's coming out on PC, and we'd enjoy the game with TressFX!"

If the consoles couldn't handle it in the first place, for the most part, the developers won't bother implementing newer technologies.

Now, I actually chose an odd example since Tomb Raider did ship on last gen consoles and PC while still delivering TressFX, but that's a rarity to find developers actually putting extra effort into the PC version (actually it was most likely AMD's initiative to do it and had nothing to do with CD developers)

Do you see where I'm coming from though? PC games can have all the resolution and frames per second independent of what consoles do. However, they're limited (most of the time) by the same engine qualities that the consoles suffer from......
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