Originally Posted by iARDAs I still, STILL would have hoped that PS4 or Xbone would be able to get 1080p 60fps done this generation.
Because this time the gap between visual quality in consoles and a powerfull PC is just much more than it was back in the current gen launched as far as I can tell. And the gap will be wider and wider in the coming years.
If you all want any hope of the consoles NOT holding back our PCs, then you'd want them to stick to 720p/1080p @ 30fps. If they try to push 1080p/60fps on the consoles, and sacrifice visual quality (textures, real time lightning, heavy physics) then what good does that do for the PC? We'd be right back where we left off with last gen.
Using last gen's graphics but as 1080p/60fps does not benefit PC gamers at all!
Imagine the next Fallout or Oblivion, if they targeted 1080p/720p at 30fps, they'd have plenty of room left over to fill the world with detailed vistas, real time global lighting and high res textures, more shrubbery physics, a more lively and persistent environment. Those are qualities are only possible if the hardware budget allows it, and they'll also carry right on over to the PC side where they can be enjoyed at higher resolution/frames per second.
Example, if Tomb Raider hadn't come out yet and was destined to be a next gen console exclusive, if they were targeting 1080p/60fps, they'd NEVER been able to introduce TressFX because it'd be too demanding on the system. Now if they stuck to 720p/60fps or 1080p/30fps, they'd be able to say "hey look at how realistic her hair is now since we had extra resources!" Then, months later, they'd say "surprise it's coming out on PC, and we'd enjoy the game with TressFX!"
If the consoles couldn't handle it in the first place, for the most part, the developers won't bother implementing newer technologies.
Now, I actually chose an odd example since Tomb Raider did ship on last gen consoles and PC while still delivering TressFX, but that's a rarity to find developers actually putting extra effort into the PC version (actually it was most likely AMD's initiative to do it and had nothing to do with CD developers)
Do you see where I'm coming from though? PC games can have all the resolution and frames per second independent of what consoles do. However, they're limited (most of the time) by the same engine qualities that the consoles suffer from......