Originally Posted by Dapman02
Alot of games actually render at less then 720p and then upconvert to 720-1080. This makes the games technically "HD" but in reality they are rendering sub-HD. At least that is to my understanding
That's what was happening a lot of the time.
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Crysis = 1024x720 (TAA + edge post-process)
Crysis 2 = 1024x720 (TAA + edge post-process)
Crysis 3 = 1024x720 (SMAA T2X)
Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x640 (no AA)
Darksiders II = 1152x640 (post-AA)
Darkness, The (demo) = 1024x576 (no AA)
Darkness II, The = 1152x600 (FXAA)
Dark Souls = 1024x720 (2xAA)
Dead Island = 1280x720 (custom edge filter)
Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
Dead Rising 2 = 1024x576 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead Space 3 = 1280x720 (FXAA)
Dead to Rights: Retribution = 1072x603 (2xAA) ?
Full list -->http://forum.beyond3d.com/showthread.php?t=46241
It was/is horrible. Most TV's now days are native 1080p with 60Hz input. I think we can all agree that regardless of monitor resolution the best clarity can be had at native resolutions. That's why I find it so awful to learn that devs are once again compromising FPS and resolution just to get that extra little bit of eye candy in.
I could understand it with the current gen consoles as they had very limited memory and could not support high res textures. Now however there is plenty of space for textures so devs really should render their games at 1080p so that thous sharp textures can really shine.