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[TH] AMD Radeon Sky Shines Down on Gamescom Attendees

post #1 of 6
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Back in March during GDC 2013, AMD revealed that it entered the cloud gaming platform market with the launch of its Radeon Sky passively cooled graphics cards for cloud gaming servers. They're built from the ground up on the company's Graphics Core Next architecture, and powered by RapidFire, PowerTune and Full DirectX 11.1. These cards include the dual-slot, dual-GPU (Tahiti) Radeon Sky 900, the dual-slot (Tahiti) Radeon Sky 700 and the single-slot (Pitcaim) Radeon Sky 500, all three of which are capable of supporting up to six HD game streams at once.

Since then AMD's cloud gaming initiative has popped up at several conventions including E3 2013 in June and most recently Gamescom. The company is currently demonstrating how streamed games such as Crysis 3, Deus Ex Human Revolution and other recent games can run on a tablet at maximum settings using the Radeon Sky 700 graphics card and CiiNOW's Cumulus technology.

"CiiNOW’s latency findings are significant for another reason; they have been, and will continue to be, a primary factor in service provider and cable operator’s selection of CiiNOW over other Cloud Gaming technology companies," he said.



http://www.tomshardware.com/news/amd-radeon-sky-cloud-gaming-ciinow-gamescom,23973.html

http://www.amd.com/us/products/desktop/workstation/cloud/Pages/cloud-gaming.aspx#1
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post #2 of 6
Is this a push for cloud computing or game streaming like OnLive?
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post #3 of 6
How about solving our latency problems first before proposing gaming from the cloud? Unless I'm playing a turn-based game, the latency will ruin any cloud-gaming experience.
post #4 of 6
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Originally Posted by SkullTrail View Post

How about solving our latency problems first before proposing gaming from the cloud? Unless I'm playing a turn-based game, the latency will ruin any cloud-gaming experience.

Indeed. And also, this is not an option for people that have a slow internet connection. For ex, I have 6Mbits down and 512kb up and this is the second fastest connection in the country. fastest one is 32mb down and 3mb up, but it is only availiable in certain areas.
post #5 of 6
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Originally Posted by SkullTrail View Post

How about solving our latency problems first before proposing gaming from the cloud? Unless I'm playing a turn-based game, the latency will ruin any cloud-gaming experience.

obscure amounts of latency is acceptable when you factor in that you could play Crysis 3 maxed out on your dinky tablet....

Technology doesn't evolve over night. One thing at a time. Now it's no longer just a niche market. Probably see a decline in physical hardware for consumers to purchase, and move more to a service subscription model. Why? Because it makes them a LOT of money.
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post #6 of 6
Screw cloud gaming. I want these so I can move my engineers to a view environment. GPU accelerated rendering done on the server instead of a desktop would be awesome.
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