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[YT] Killzone: Shadow Fall 'Multiplayer Team Deathmatch Gameplay - Page 6

post #51 of 58
Quote:
Originally Posted by Robertdt View Post

That's not our job, and to be honest it's ridiculous to make lack of innovation and a tendency to make derivative titles OUR problem to solve. You don't go to a restaurant and when the meal is bad, hear from the cook "Well how would YOU expect me to make it taste good?" Or to a bad movie and hear from the director "Think YOU could do better? Tell me how?"

Be constructive, not a noise*. Discuss what you feel could be done better and how, it's a lot more productive and engages the community.
Edited by icanhasburgers - 8/25/13 at 1:25pm
    
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post #52 of 58
Quote:
Originally Posted by Robertdt View Post

That's not our job, and to be honest it's ridiculous to make lack of innovation and a tendency to make derivative titles OUR problem to solve. You don't go to a restaurant and when the meal is bad, hear from the cook "Well how would YOU expect me to make it taste good?" Or to a bad movie and hear from the director "Think YOU could do better? Tell me how?"

That's a great argument. It makes me sad to see how little creativity they put into those games.
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post #53 of 58
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Originally Posted by icanhasburgers View Post

Be constructive, not a whiner. Discuss what you feel could be done better and how, it's a lot more productive and engages the community.

(Again with the ad hominems.)

To be honest I don't always have the time to do a developer's job for them. I'm busy ensuring I'm competent in my OWN field, and I'm giving my feedback as a customer. What you're saying would never fly in any other industry (again, you will never hear from a cook that if the meal is bad, everyone must come together and help him find a way to make it taste better. No one has time for that, and that's WHY they pay the cook).
Edited by Robertdt - 8/25/13 at 1:32pm
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post #54 of 58
Reminds more of KZ2 than KZ3...which is a good thing
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post #55 of 58
Quote:
Originally Posted by Robertdt View Post

That's not our job, and to be honest it's ridiculous to make lack of innovation and a tendency to make derivative titles OUR problem to solve. You don't go to a restaurant and when the meal is bad, hear from the cook "Well how would YOU expect me to make it taste good?" Or to a bad movie and hear from the director "Think YOU could do better? Tell me how?"

The problem comes when people keep coming to the mediocre restaurants anyway while ignoring the better ones (think how chains drive out mom-and-pop stores). As great as capitalism is, man's sheer stupidity and laziness will always be a problem. When they get used to something (COD style FPS gameplay, for example), companies naturally cater to that, and potentially better gameplay gets the boot.

Watch some kickstarter videos. Devs hear the complaints, and HATE this lack of creativity as much as us, which is what drove this crazy crowdfunding wave in the first place.
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post #56 of 58
Quote:
Originally Posted by GTR Mclaren View Post

Reminds more of KZ2 than KZ3...which is a good thing
This, the less it's like KZ3, the better.
post #57 of 58
Quote:
Originally Posted by brucethemoose View Post

The problem comes when people keep coming to the mediocre restaurants anyway while ignoring the better ones (think how chains drive out mom-and-pop stores). As great as capitalism is, man's sheer stupidity and laziness will always be a problem. When they get used to something (COD style FPS gameplay, for example), companies naturally cater to that, and potentially better gameplay gets the boot.

Watch some kickstarter videos. Devs hear the complaints, and HATE this lack of creativity as much as us, which is what drove this crazy crowdfunding wave in the first place.


I'm aware of Kickstarter. No one forced these studios to sell out to larger publishers for the promise of big bucks (i.e., DICE) who then "make them" create derivative content.

And it's not my problem to drain time and money away trying to help devs solve a problem that is not getting solved. I purchased Interstellar Marines on Steam after watching a very encouraging dev video talking about how much they're doing it "For the Love of the Game," and all I got were empty maps with one gun and not even the ability to jump (in other words, the devs were scam artists and it was a ripoff, something they apparently have done before).

I'm not a huge fan of capitalism, but the fact is these people are creating the trailers because they want me to give them my money. And I'm telling them in response as a consumer that I'm not paying for the same stuff all over again. That should be sufficient to motivate them to do what they were once capable of which is to create new and interesting gameplay. If they cannot do it, I'm not going to buy their product and will spend my money elsewhere.

Possible exceptions are games that look truly promising like Star Citizen, which I may support. But in general it should be pretty simple. Create something good, original, and new, and I may buy it. Do not, and I won't.
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post #58 of 58
Quote:
Originally Posted by brucethemoose View Post

The problem comes when people keep coming to the mediocre restaurants anyway while ignoring the better ones (think how chains drive out mom-and-pop stores). As great as capitalism is, man's sheer stupidity and laziness will always be a problem. When they get used to something (COD style FPS gameplay, for example), companies naturally cater to that, and potentially better gameplay gets the boot.

Watch some kickstarter videos. Devs hear the complaints, and HATE this lack of creativity as much as us, which is what drove this crazy crowdfunding wave in the first place.

the crowd funding was just part of the industries evoloution, because people don't make games in their basement anymore, because they're really hard to make now a days. People needed a new medium that wasn't building mods/games for free with a team of 2-3 people. Didn't really have much to do with shooters stale products.

I view cod style game play as just main stream radio music, you're just going to have to get used to it. As much as i wish their was some innovation even i enjoy this quick fix style gameplay. Looking at the videos i know im going to have a good 40 hours in that games multiplayer, before i put it away.

edit: and the economy publishers not wanting to take a risks
Edited by Audio - 8/25/13 at 2:34pm
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