Dont trust anything I'm saying in regards to not buying anything in the future. I started thinking about what I "need" in my tool belt, and that logically an increased shield and weapons energy usage creates a larger signature (radiation and/or heat). The LX has more or less everything the basic, low-signature Aurora has plus a "free" jump drive and extra maneuvering thrusters (the included missiles shouldnt require more energy I figure, but perhaps some added visual signature), while to utilize the LN to its fullest you have to use a more power hungry shield and use extra energy for the two extra cannons. However, I was not sure how this works and looked around a bit. Then I found this, which I somehow had managed to miss before now:"Signatures
All ships generate an electromagnetic signature and reflect electromagnetic waves focused in their direction. These signatures are used by the avionics system to identify and track targets within its operational range. Power hungry ships will generate a much stronger EM signature while ships with minimal consumption may slip by unnoticed. Large ships reflect more radar waves back to active scanning units by virtue of their cross-sections. These signatures are also used by guided weapons to lock and navigate to their target. Signature is the primary concern for players wishing to maximize their stealth or avoid missile lock."
(Link to ship components/engineering section on RSI page
Imho the Aurora LN will never come close to performing as well in direct combat as my Super Hornet or Freelancer, as the power plant size is smaller and will, despite the two extra gun slots, force pilots to use smaller versions of the guns. A useful exception is if you can modify it to make hit and runs in such a manner that the Hornets top-turret is blindsided and will never manage to turn fast enough to face the LN, but that requires you to be so skillful that you actually manage to avoid everything that is potentially going to be thrown at you
Anyhow, I already have capable fighters, and will also get a bomber tomorrow, so what I really DO want is primarily a civilian craft
I can use for space trips in the peaceful, known universe. I want this ship to be as little armed as possible, perhaps even unarmed, and I will possibly remove the missiles as well. If I do leave known space I got this feeling that by running a LN, it will be like if I brought an air gun into a gangland area in LA. Perhaps I could make someone hurt a bit, but you really do not have a chance if push comes to shove, and you only create a sense of uncertainty and/or aggression in the potential attacker by trying to act tough with your oh-so cool pea shooter (and perhaps flying yellow bee colors). In particular if you meet a group and actually manage to kill one of them. The hive will buzz into a frantic and you will be lucky to survive the encounter. Perhaps they even shoot your escape pod for your insolence. Remember, this game wont reward you by giving you experience points for "at least trying", so we have to re-think how we are playing our games.
Even most hard boiled criminals wont feel good about attacking an unarmed guy if they dont get much back from it, so the lack of weapons invite potential attackers into moving along and minding their own business. Perhaps they scan you and even see that you really are a flying duck, and figure that you cant possibly carry anything valuable in that small, unarmed craft, and carry on searching. Thats if they detect you in the first place. I guess you can upgrade the instruments of the LX to detect enemies further away, and also to customize it for bigger thrust and fit it with stealth enhancements like jammers etc, which increase the odds of avoiding danger and potential escape. If they have to chase you for an hour of real game time to close in on you, I think most pirates and other scum wont bother with following you.
Anyhow, I'll end this now. Suffice to say, I'm going ahead and will buy the LX package right now (for the extra char slot). I will consider this my new "car" in Star Citizen. It could be a better looking one, and sure be more fancy, but it'll do the job without costing a lot to upkeep and re-buy engines if its destroyed etc. It also will use less fuel than a bigger, stronger "car", which also should make it more economically viable. If it doesnt work out for me, I will probably sell the LX in-game. As the LTI stays with the ship I'll probably get an ok sum back as well.
Oh, and thanks for making me re-think this one Crazy9000. With this added depth this is becoming even more interesting
Cheers!Edited by Chris Ihao - 11/21/13 at 7:41pm