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post #2451 of 10005
Quote:
Originally Posted by psyclum View Post

there is a difference between making a game everyone wants to TRY, and making a game everyone wants to PLAY biggrin.gif

making a game people want to TRY is simple. put alot of bling into a very small amount of content.

making a game everyone want to PLAY is a completely different story. you actually have to make sure the WHOLE thing WORKS smile.gif i'm sure they can pump out a working demo that would have you rubberbanding and stuttering every 2 to 3 seconds... but would YOU enjoy something like that? would you enjoy a dogfight that freezes every 4 seconds when there are more then 4 ships within 5 clicks from your position? or would you like to see a dog fight where you can actually HAVE 20 ships within your gun range? smile.gif

people NEED to remember this was built on cryengine 3. ALL limitations of that engine applies if they don't do additional work to beef up or REPLACE the modules that aren't up to par. this is why IMO SC would have been better off going with the Real Virtuality 3 engine instead of cryengine3 because it was built for a much more massive encounter size.


Pffft Elite is going to be great, the original had tons and tons of depth in its trading and economic model. They have also modeled a simulation of a huge chunk of the milky way with literally millions of planets.

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post #2452 of 10005
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Originally Posted by axel000 View Post

Pffft Elite is going to be great, the original had tons and tons of depth in its trading and economic model. They have also modeled a simulation of a huge chunk of the milky way with literally millions of planets.

Yes, from all I've seen so far E:D has a great probability to an awesome space sim. They released a very polished SP alpha, are way ahead on schedule, and I'm really glad they are launching way sooner than SC (bought the premium beta just a few days ago by the way).

SC is probably gonna be terrific, but it's still a gamble. There's no solid gameplay footage as of yet. All we know is that the concept art and ship design is stellar and far superior to any space game out there. But that's all.
post #2453 of 10005
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Quote:
Originally Posted by Ignitius View Post

Thanks go4life! I'll wait as patiently as I can. tongue.gif

I'll send you some pics of my Connie mouse pad once I get it, to make the wait even harder tongue.gif
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post #2454 of 10005
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Originally Posted by go4life View Post

I'll send you some pics of my Connie mouse pad once I get it, to make the wait even harder tongue.gif

Oh thanks bro! I appreciate it. tongue.gif
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post #2455 of 10005
They may have to do a lot of editing to CE3 to get it up to par, but that's why they have Crytek employees working at SC thumb.gif

Quote:
Originally Posted by Devnant View Post

Yes, from all I've seen so far E:D has a great probability to an awesome space sim. They released a very polished SP alpha, are way ahead on schedule, and I'm really glad they are launching way sooner than SC (bought the premium beta just a few days ago by the way).

SC is probably gonna be terrific, but it's still a gamble. There's no solid gameplay footage as of yet. All we know is that the concept art and ship design is stellar and far superior to any space game out there. But that's all.

They had solid gameplay footage on kickstarter last year, so both games pretty much have the same level of gamble at this point I think--but SC is the one with +34 million dollars behind it biggrin.gif
The only other game with SC's level of detail on the ships & functionality of the subsystems is DCS
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post #2456 of 10005
Quote:
Originally Posted by DMills View Post

They may have to do a lot of editing to CE3 to get it up to par, but that's why they have Crytek employees working at SC thumb.gif
They had solid gameplay footage on kickstarter last year, so both games pretty much have the same level of gamble at this point I think--but SC is the one with +34 million dollars behind it biggrin.gif
The only other game with SC's level of detail on the ships & functionality of the subsystems is DCS

What has been shown of Star Citizen's gameplay is no way near as polished and solid as what I've seen in ED's gameplay footage. There's also a huge distance between what is shown in SC's ship commercials, and what you can experience first hand in the hangar module. Also, there's people right now playing ED alpha and giving great feedback on how much they are loving it. SC has nothing as solid as ED right now, but that can change in the near future (I hope so!).

ED has 2 million pounds crowdfunded, but about 20 million pounds privately funded, and has been in development for a longer time than SC. Also, Frontier is a company that has a few years of experience, while CIG is a new indie company about to launch their first, very ambitious game.

Also, those 34 million is already a guaranteed profit for CIG, while the 20 million on Frontier's side needs to pay interest, which means there's more pressure on Frontier's side to attract consumers to become profitable, and so far they are the ones showing solid results (again, worth mentioning, the alpha). SC is already behind schedule, no matter the excuses made, and no matter how perfectly reasonable those excuses are.

I really hope the DFM will be excellent and polished, in order to justify the extra months of delay, and I hope ED and SC will set a new standard of excellence for space sim games.
Edited by Devnant - 12/19/13 at 9:42am
post #2457 of 10005
Quote:
Originally Posted by Devnant View Post

What has been shown of Star Citizen's gameplay is no way near as polished and solid as what I've seen in ED's gameplay footage. There's also a huge distance between what is shown in SC's ship commercials, and what you can experience first hand in the hangar module. Also, there's people right now playing ED alpha and giving great feedback on how much they are loving it. SC has nothing as solid as ED right now, but that can change in the near future (I hope so!).

ED has 2 million pounds crowdfunded, but about 20 million pounds privately funded, and has been in development for a longer time than SC. Also, Frontier is a company that has a few years of experience, while CIG is a new indie company about to launch their first, very ambitious game.

Also, those 34 million is already a guaranteed profit for CIG, while the 20 million on Frontier's side needs to pay interest, which means there's more pressure on Frontier's side to attract consumers to become profitable, and so far they are the ones showing solid results (again, worth mentioning, the alpha). SC is already behind schedule, no matter the excuses made, and no matter how perfectly reasonable those excuses are.

I really hope the DFM will be excellent and polished, in order to justify the extra months of delay, and I hope ED and SC will set a new standard of excellence for space sim games.
Devnant, CIG is not an indie company, not in sense as you outlined them. They have experience counting in decades, and most of these people worked together on wing commander, privateer, darkening, starlancer, freelancer, and so on. This is the same team of people, it was just always different name (origin, digital anvil, CIG)

And no the 34m is not profit, if it was profit they would have to pay income tax on it. Apparently they can defer this money for spending (wages, development, offices, etc.) for years down the road, so they dont have to pay any taxes on it. Profit is possibly what is purchased from voyager direct store by people, and then what will be earned from sale of the game. But everything from pledge store counts toward development.
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post #2458 of 10005
Quote:
Originally Posted by revro View Post

Devnant, CIG is not an indie company, not in sense as you outlined them. They have experience counting in decades, and most of these people worked together on wing commander, privateer, darkening, starlancer, freelancer, and so on. This is the same team of people, it was just always different name (origin, digital anvil, CIG)

And no the 34m is not profit, if it was profit they would have to pay income tax on it. Apparently they can defer this money for spending (wages, development, offices, etc.) for years down the road, so they dont have to pay any taxes on it. Profit is possibly what is purchased from voyager direct store by people, and then what will be earned from sale of the game. But everything from pledge store counts toward development.

I wasn't intending to undemine CIG, or anything like that. But it doesn't matter if key personel are experienced. CIG is a new company. I remember they mentioning often that 23 millions was enough for a triple A game. I don't think the goals after that really required a million like, say, design a new ship. They are already financially successful and don't have to pay interest to private investors like Frontier.
post #2459 of 10005
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Quote:
Originally Posted by Ignitius View Post

Oh thanks bro! I appreciate it. tongue.gif

My pleasure biggrin.gif
Quote:
Originally Posted by Devnant View Post

What has been shown of Star Citizen's gameplay is no way near as polished and solid as what I've seen in ED's gameplay footage. There's also a huge distance between what is shown in SC's ship commercials, and what you can experience first hand in the hangar module. Also, there's people right now playing ED alpha and giving great feedback on how much they are loving it. SC has nothing as solid as ED right now, but that can change in the near future (I hope so!).

ED has 2 million pounds crowdfunded, but about 20 million pounds privately funded, and has been in development for a longer time than SC. Also, Frontier is a company that has a few years of experience, while CIG is a new indie company about to launch their first, very ambitious game.

Also, those 34 million is already a guaranteed profit for CIG, while the 20 million on Frontier's side needs to pay interest, which means there's more pressure on Frontier's side to attract consumers to become profitable, and so far they are the ones showing solid results (again, worth mentioning, the alpha). SC is already behind schedule, no matter the excuses made, and no matter how perfectly reasonable those excuses are.

I really hope the DFM will be excellent and polished, in order to justify the extra months of delay, and I hope ED and SC will set a new standard of excellence for space sim games.

I agree on this, and have seen the videos of ED, it looks good!
But SC is still in such an early stage, that you can't really expect it to be that good just yet. How many times have they said the hangar is in pre-pre-pre-pre Alpha? A lot. Give it time and it will look damned good, and personally I think it already does. Especially the ships are of very high detail outside.

CIG may be a new company, but they have A LOT of veterans in it together with some new faces. If you have watched the team interviews you can see many people working on the first WC's and Privateer and other good games. I am actually quite impressed by many of the guys and girls working there and many have a impressive portfolio.

Judging from the last letter from the chairman, the dogfighting module will probably be even better than originally planned for first release.

I believe its better that they delay the game and make it as good as they can than to release hasty work. We have seen so many games in the last years being released before they should and frankly I hate it. Best way to destroy a good game is to release it before you should.

So have a little faith, both SC and ED will probably end up very good games thumb.gif
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post #2460 of 10005
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ignore post.
Edited by go4life - 12/19/13 at 3:25pm
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