Originally Posted by skupples
:WARNING EXTREME SPECULATION ZONE:
I would assume the main focus would be low level hardware access, assuming that DX12 introduces such a thing, which is a good assumption, since DX12 wasn't even in the works until mantle proved to be a formidable foe.
They are going to need to use every trick in the book to make this run well.
You might be right actually. Besides low level access, I'm really wondering what Microsoft can bring to the table. But it's not long until we know now
Originally Posted by revro
hmm the hangar does not seem to be that optimalized afterall.
i just played and saw in crysis 3, that most of my fps was at very high with fxaa @1440p on single 780 were around 45fps+, while I was getting 27fps when i looking around the water reservour in crysis 3
Like I have said before, optimization is a late stage process. First they build all and then optimize. Guessing more focus on optimization will be around beta for persistent universe.