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[Official] Star Citizen Information & Discussion Thread - Page 356

post #3551 of 9865
Quote:
Originally Posted by bajer29 View Post

Yeah, sorry for not staying OT. I was just hoping there was space ships in war frame that I could fly to get my SC fix.

I currently struggle with my sig rig at 1080 in the hangar, but I haven't tried any of those cfg tweaks yet. When I struggle I mean a choppy 30-50 FPS. I think it's mostly the motion blur that's making it that way. Also, the lighting effects are too pretty-looking? Does that make sense? Too much glare, maybe.

I hear optimization will occur and I've also heard optimization won't occur (not as much as I hoped). I just built this rig and I don't have plans to build a new one or add to my current, so I hope the people saying it won't be optimized very well are wrong.

Who ever told you no optimization would occur is a moron. The hangar as it stands right no has little optimization but the DFM has tons of LOD and the like. Part of the point of cryengine is that it scales really well (in both directions). They had the 1v8 DFM running on a 660ti on medium at 60 fps at pax. Just remember that is with 8 AI ships, in a tiny instance, not connected to the servers.
Edited by skupples - 4/16/14 at 7:00am
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post #3552 of 9865
Quote:
Originally Posted by Kriant View Post

Yey, because if my opinion is different than yours means I'm automatically a troll. I am skeptical, because the project gathered so much attention and so much money, and naturally where expectations are going through the roof the chances of non-delivering also grows exponentially (I'm thinking GSC and Stalker series with their Open world and A-Life technology).

On the subject of development: I thought they've started in 2011. And if they did have to re-build cryenginge from ground up, then that would explain why it takes so much time, if someone could provide info, where they are talking about rebuilding cryenginge 3, I would be grateful.
first of all, chris roberts is making the same game for the fourth time. privateer->freelancer->starlancer->starcitizen
there is nothing to not work, its same game in new engine. also they are perfectionists, so they dont release half made stuff.

cant change what you think, its just that they have the money, they have the skill and they have the people. so it will be done when its done. with alpha package you get to play it now instead of 2 years.

second of all. there is no game like this out there, its empty space for companies to make a product for people to buy.
elite is nice, its just never had the story and enviroment that privateer had thanks to being in wing commander universe. and also elites ship design is from 80s, like literally. and eve is no real space sim, its just point and click

PS: hangar is done by austin studio, dfm is done in santa monica la studio

best
revro
post #3553 of 9865
Kick starter campaign started on Nov 19th 2012. All that existed was the squadron 42 commercial where they are flying around the Bengal. You need to head over to the dev blogs if you want read about how they have overhauled cryengine. We get overwhelming amounts of information weekly. You just gotta dig for it. I reccomend reading the monthly reports as well.( not Jump point)
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post #3554 of 9865
So how would one join the OCN clan or club or whatever it is?
post #3555 of 9865
Quote:
Originally Posted by skupples View Post

Who ever told you no optimization would occur is a moron. The hangar as it stands right no has little optimization but the DFM has tons of LOD and the like. Part of the point of cryengine is that it scales really well (in both directions). They had the 1v8 DFM running on a 660ti on medium at 60 fps at pax. Just remember that is with 8 AI ships, in a tiny instance, not connected to the servers.

wheee.gif

Like I said... I'm OK with just tooling around a small boxed area just to get a feel for how the flying mechanics work!
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post #3556 of 9865
Quote:
Originally Posted by mayford5 View Post

So how would one join the OCN clan or club or whatever it is?

https://robertsspaceindustries.com/orgs/OCN

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post #3557 of 9865
Best ship cable management in the universe! Linustechtips ain't got nuttin on dis. Their computers will explode all while wearing socks with their sandals .
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post #3558 of 9865
Quote:
Originally Posted by bajer29 View Post

https://robertsspaceindustries.com/orgs/OCN

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Got it Thanks. Application on the way.biggrin.gif
post #3559 of 9865
Quote:
Originally Posted by Kriant View Post

Not trolling, expressing my opinion, that in three years of development they can show more than mediocre dog-fighting, but hey, whatever makes people happy, if they succeed and deliver on all their grand promises - I will take off my skeptic hat.
Oh, and don't be bothered to type, I am sure you'll be wasting your time.

i have no problem if that's your opinion. i have my worries about this game too. but it was just the way you delivered it.. that's why i asked if you were ignorant about the stage of this game and whole process of developing out in the open. i didn't use "ignorant" as an insult. though people often use it for that, so i understand if you took it that way. but i just meant that you probably don't understand these things. but some people have now pointed out a few things about the development of this game. so maybe it clears a few things up. no big deal anyway. i don't like starting wars with people on forums. i'm not hurt even if you think this game completely sucks thumb.gif
post #3560 of 9865
Inrhink the next thing people need to understand is that the "final release" is only going to be a husk, with tons of content poorinf in after that. Most pledge goals post 25,000,000 are post release updates.
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