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post #7901 of 9533

If you're only going to get one ship for now, get the mustang.

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post #7902 of 9533
I have two problems with the cutlass. Its role is a pretty weird one and it leaves me feeling kinda lackluster. Its firepower isn't really that impressive. When I originally thought of the manned turrets I was thinking that they would be powerful tools. Now it looks like they're going to just be additional weapon slots that someone can man. Overall I feel like firepower is an issue. My second issue currently is that it doesn't really have a lot of cargo space. I want something that has decent firepower / defensive capabilities and can haul a decent amount of cargo. I don't think of 150 SCU as a decent amount, but that's just me.
Quote:
Originally Posted by jcde7ago View Post

Eh, depends on what ship you're melting.

The Vanguard is the first "heavy fighter" to be introduced, and the only fighter of its kind to be completely mil-spec and have redundant systems (2x onboard computer systems, 2x power plants, 2x engines with separate links, etc). It also has a survival pod, an EWAR and radar suite, internal sleeping chambers and reclamation facilities and that's on top of the extended fuel tanks and longer-range/multi-jump capability. This thing is a soloist's dream; yes, it lacks cargo, but i'm sure even the modular system can add cargo at the expense of something else on this thing.

It was also revealed in the latest Around the Verse episode that fighters like the Hornet/Super Hornet will not be capable of multiple jumps without refueling, so those fighters are essentially tied to carriers or must be near fuel depots. That's a pretty massive limitation.

I'm sure Hornets/Super Hornets still have an edge in pure dogfighting, but stick a competent pilot on a Vanguard with a competent gunner on its manned turret and I can't see a Super Hornet taking a Vanguard down, especially with the Vanguard's increased shields/armor, 4x Size 2 guns on the front and 1x Size 5 gun...that's some insane armament. Don't even get me started on its ability to carry torpedos...

From the CommLink transmission:
And yeah...I just melted my Super Hornet LTI to grab a Vanguard. I think I made the right choice. thumb.gif

I think you've made the right choice. If I had any Hornet variant I would definitely upgrade to a Vanguard. The only reason that I haven't upgraded from my Cutlass is that I really want something that has good cargo capabilities. Although the Cutlass currently only has 150 SCU I feel that starting out with that would be much better for my intentions than a Vanguard. I will most definitely purchase one in the PU though for the times I wish to escort my organization's trade ships.
post #7903 of 9533
Quote:
Originally Posted by Shiromar View Post

I have two problems with the cutlass. Its role is a pretty weird one and it leaves me feeling kinda lackluster. Its firepower isn't really that impressive. When I originally thought of the manned turrets I was thinking that they would be powerful tools. Now it looks like they're going to just be additional weapon slots that someone can man. Overall I feel like firepower is an issue. My second issue currently is that it doesn't really have a lot of cargo space. I want something that has decent firepower / defensive capabilities and can haul a decent amount of cargo. I don't think of 150 SCU as a decent amount, but that's just me.

Woah why the hell are you thinking about stats at this state of development? Its firepower isn't that impressive? Based on what? The very limited AC which is just a test bed/flight model test/basic weapon balance test bed and no way should be used for that "what ship to buy?" mind set. Second off, for all we know 150 cargo thingies is above average when the game is out. Right now people should just be buying based on what it might do and the look of the ship. Just tired of people going on and on about stats. No point in theorycrafting right now. /rant over.

Edit: Also CIG even puts at the bottom of the ship specs.
Quote:
All specifications are subject to change for game balancing.
So yeah... don't worry about its stats.
Edited by Alvarado - 3/29/15 at 9:49pm
post #7904 of 9533
Quote:
Originally Posted by jcde7ago View Post

Eh, depends on what ship you're melting.

The Vanguard is the first "heavy fighter" to be introduced, and the only fighter of its kind to be completely mil-spec and have redundant systems (2x onboard computer systems, 2x power plants, 2x engines with separate links, etc). It also has a survival pod, an EWAR and radar suite, internal sleeping chambers and reclamation facilities and that's on top of the extended fuel tanks and longer-range/multi-jump capability. This thing is a soloist's dream; yes, it lacks cargo, but i'm sure even the modular system can add cargo at the expense of something else on this thing.

It was also revealed in the latest Around the Verse episode that fighters like the Hornet/Super Hornet will not be capable of multiple jumps without refueling, so those fighters are essentially tied to carriers or must be near fuel depots. That's a pretty massive limitation.

I'm sure Hornets/Super Hornets still have an edge in pure dogfighting, but stick a competent pilot on a Vanguard with a competent gunner on its manned turret and I can't see a Super Hornet taking a Vanguard down, especially with the Vanguard's increased shields/armor, 4x Size 2 guns on the front and 1x Size 5 gun...that's some insane armament. Don't even get me started on its ability to carry torpedos...

From the CommLink transmission:
And yeah...I just melted my Super Hornet LTI to grab a Vanguard. I think I made the right choice. thumb.gif

sorry but this is just apologism. cig said themselves on forums that SH would come on top in most situations
and as always all stats are subject to change, so just cause they write military grade spec bla bla, its just a corporate speak for buy it cause we have no idea what to do with it, but give us money anyway

there is zero difference between cutlas redeemer and vanguard - hornet with toilet smile.gif

long story short, dont buy promises. if you like it go for it, just dont think a heavy fighter bomber will fly circles around superhornet, thats not gonna happen. also torpedos in all CRs games have always been slow. basically you cant shoot a torpedo on a fighter size ship, cause you wont hit it. also heavy fighter bombers dont use their torpedos against fighters.

PS: is cutlass already in AC? i wanted to melt it and get the vannabe, but now i see its to me just overpriced meh. even redeemer looks good at this price tag, and it was overpriced like hell, so they had to add additional guns to get it selling

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post #7905 of 9533
I wonder if the mil-spec in Star Citizen is the same as in car commercials. I watch a lot of NHL from Canadian and American broadcasts and see a lot of local TV commercials and a lot of them are for pick-up trucks from Chevy, GMC, Ford etc. And a lot of them have slogans like "military grade heavy duty alloy frame" (I made that up, but it's not far from the truth). Just a funny thing to think about. tongue.gif

If the combat balance ends up being anything like in Elite Dangerous, then I wouldn't place too much value on what it says about the ships. In Elite, a pilot who knows what he is doing, will take down a very expensive and large Anaconda (base model ~150M credits) with a properly equipped Viper (base model 150K credits) with relative ease. Of course if you reverse the pilots, it resembles fly swatting.
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post #7906 of 9533
The Vanguard is a pretty snazzy looking ship. Can't wait until the game launches and I can start working towards my sweet hangar!
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post #7907 of 9533
Quote:
Originally Posted by Sepesusi View Post

I wonder if the mil-spec in Star Citizen is the same as in car commercials. I watch a lot of NHL from Canadian and American broadcasts and see a lot of local TV commercials and a lot of them are for pick-up trucks from Chevy, GMC, Ford etc. And a lot of them have slogans like "military grade heavy duty alloy frame" (I made that up, but it's not far from the truth). Just a funny thing to think about. tongue.gif

If the combat balance ends up being anything like in Elite Dangerous, then I wouldn't place too much value on what it says about the ships. In Elite, a pilot who knows what he is doing, will take down a very expensive and large Anaconda (base model ~150M credits) with a properly equipped Viper (base model 150K credits) with relative ease. Of course if you reverse the pilots, it resembles fly swatting.

eh, it just allows them to continually sweep the floor for money.

Everything that releases has to have a perceived benefit over the previous ship in X, Y, or Z class, or else it won't reach the wanted/needed/expected sales figures.

but yes, american car manufacturers, more specifically the truck manufacturers love waving around the "military class" epeen. Same for hardware manufacturers "MIL SPEC GOLDEN PLATED WITH DIAMONDS TRANSDUCERS AND CAPS!"
Edited by skupples - 3/30/15 at 6:15am
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post #7908 of 9533
How does one communicate in Arena Commander with other players? Text? Voice? And what are the default keys on the keyboard for such functions. I can't seem to find anything abut it?
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post #7909 of 9533
Quote:
Originally Posted by jcde7ago View Post

Warning: Spoiler! (Click to show)
Eh, depends on what ship you're melting.

The Vanguard is the first "heavy fighter" to be introduced, and the only fighter of its kind to be completely mil-spec and have redundant systems (2x onboard computer systems, 2x power plants, 2x engines with separate links, etc). It also has a survival pod, an EWAR and radar suite, internal sleeping chambers and reclamation facilities and that's on top of the extended fuel tanks and longer-range/multi-jump capability. This thing is a soloist's dream; yes, it lacks cargo, but i'm sure even the modular system can add cargo at the expense of something else on this thing.

It was also revealed in the latest Around the Verse episode that fighters like the Hornet/Super Hornet will not be capable of multiple jumps without refueling, so those fighters are essentially tied to carriers or must be near fuel depots. That's a pretty massive limitation.

I'm sure Hornets/Super Hornets still have an edge in pure dogfighting, but stick a competent pilot on a Vanguard with a competent gunner on its manned turret and I can't see a Super Hornet taking a Vanguard down, especially with the Vanguard's increased shields/armor, 4x Size 2 guns on the front and 1x Size 5 gun...that's some insane armament. Don't even get me started on its ability to carry torpedos...

From the CommLink transmission:
And yeah...I just melted my Super Hornet LTI to grab a Vanguard. I think I made the right choice. thumb.gif

I was thinking about the same thing. I have a Superhornet LTI package, and the main reason I bought it was because it reminded me of an A-10 Warthog(which was my favorite plane as a kid). I was very disappointed when they took away its gatlin guns, I know I can buy them now, but thats not the point im getting at. The biggest draw back for me with the SH is its range obviously. Not being able to go far from a fuel source is severely limiting.

And now they have this Vanguard, which IMO resembles the A-10 more so, with that big ass gatlin cannon on the front, straight wings, and dual engines with a very high survive ability rate. The only thing I dont like about the Vanguard, is the big atmospheric wings. I dont know why they would be so big. I know you are suppose to be able to do some limited atmospheric flight when landing on planets and such, but honestly doesnt make much sense to me. As space stations would be much better option IMO since you wouldnt have to waste so much energy taking off from the planets, let alone the risk of re-entry. Now if the wings supported weapon mounts, or had maneuvering thrusters at the ends(for increased maneuverability since the thrusters would be pushing on a big lever attached to the ship), would give them a use. Otherwise they are just dead weight in space.

So from my perspective and IMO, the Superhornet is going to be top dog in Arena Commander/highly populated areas in the PU, with the Vanguard being top dog everywhere else(respective for their size and class for same competency pilots). But the price difference is a bit much. I have already invested more into this game than I should of. Now if they change the wings of the Vanguard, and drop its price to a reasonable range, then I may exchange it. But as it stands, Im going to wait it out.

Side note: The Vanguard does sound like an excellent escort for the Orion, along with a Constellation for hauling the precious resources for sale.
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post #7910 of 9533
honestly i am looking forward now only to hull c
    
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