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post #9241 of 9895
Quote:
Originally Posted by Alastair View Post

What do you guys reckon. As the game gets closer and closer to release, I start yearning more for something better than my old Logitec Extreme and Force 3D joysticks. I have my heart set on the X-55 Rhino. However. What if the Star Citizen/Saitek hotas is awesome. Do you guys think those panels will have LCD's that tie into the game and provide status displays and the like? Or do you think that's marketing fluff. I'm just scared and want to avoid buyers remorse. I know it an be a powerful regret at times.
actual screen interfacing & communications from the better of the two SC sticks will mean a $500+ price tag in my mind.
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post #9242 of 9895
Hey guys Ive been having a blast playing SC this week. Now I am getting into PVP I am thinking about changing the loadout on my superhornet. Im playing with a Warthog HOTAS, so should I even think about gimbals?? I normally like to use fixed weapons when I play elite. So Ive been thinking about replacing the ball turret with a S4 fixed mount and getting either the Combine cannon, or the Apocalypse gatlin gun. Then ditching the front canard mount, and using the 3 remaining size 3 mounts to get laser weapons for shields.

I watched a couple videos about the Size4 fixed guns, and one stated that the Apocalypse Gatlin is underpowered and overheats too quickly. Even though I would love to have a huge gatling gun, if its not worth it then I'll pass. The Combine looks like hella fun to hit ships with and watch them spin from the impact. So I will likely go with the Combine.

As for the 3, Size3 mounts. I am thinking 2-3 Panthers. But if it draws too much power, I will switch the front one for either the Mantis gatlin, or the 870mk3.

Also would like to upgrade the shield to a Size4 shield. But not sure how power consumption would be.

I am planning on renting some of the items before buying, but I have 59k UEC and only 5k REC. So if I can just buy something and know its going to be what I need I can avoid having to pay for renting it. Example, should I just go ahead and buy the Size 4 shield figuring that bigger is better?? Also when you buy a weapon, for say the Panther repeater, do I only get one gun?? If I wanted to have 3 Panthers, would I need to buy 3 with UEC??

EDIT: I found this viewer for loading out your ships. Basically its the Holotable but in a much more user friendly interface. Its not in game so you dont have to load the game just to mess around with ship loadouts. It also can export the XML file so you can save the configurations you made in the viewer and it loads them in game. Although I havent tested out that last part yet
Edited by goodtobeking - 2/10/16 at 5:19pm
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post #9243 of 9895
Quote:
Originally Posted by goodtobeking View Post

Hey guys Ive been having a blast playing SC this week. Now I am getting into PVP I am thinking about changing the loadout on my superhornet. Im playing with a Warthog HOTAS, so should I even think about gimbals?? I normally like to use fixed weapons when I play elite. So Ive been thinking about replacing the ball turret with a S4 fixed mount and getting either the Combine cannon, or the Apocalypse gatlin gun. Then ditching the front canard mount, and using the 3 remaining size 3 mounts to get laser weapons for shields.

I watched a couple videos about the Size4 fixed guns, and one stated that the Apocalypse Gatlin is underpowered and overheats too quickly. Even though I would love to have a huge gatling gun, if its not worth it then I'll pass. The Combine looks like hella fun to hit ships with and watch them spin from the impact. So I will likely go with the Combine.

As for the 3, Size3 mounts. I am thinking 2-3 Panthers. But if it draws too much power, I will switch the front one for either the Mantis gatlin, or the 870mk3.

Also would like to upgrade the shield to a Size4 shield. But not sure how power consumption would be.

I am planning on renting some of the items before buying, but I have 59k UEC and only 5k REC. So if I can just buy something and know its going to be what I need I can avoid having to pay for renting it. Example, should I just go ahead and buy the Size 4 shield figuring that bigger is better?? Also when you buy a weapon, for say the Panther repeater, do I only get one gun?? If I wanted to have 3 Panthers, would I need to buy 3 with UEC??

EDIT: I found this viewer for loading out your ships. Basically its the Holotable but in a much more user friendly interface. Its not in game so you dont have to load the game just to mess around with ship loadouts. It also can export the XML file so you can save the configurations you made in the viewer and it loads them in game. Although I havent tested out that last part yet

I'm not sure about the s4 guns, but I know a lot of fixed gun superhornet players who have two tarantula Mk2s on the ball turret, then three broadswords on the remaining s3 hardpoints. I think that works pretty well. Ballistics are currently OP, which is why people are using them more than laser weapons. They have 60% shield penetration, so every shot does damage to shields and hull. Lasers have to get through the whole shield first - it takes a lot longer to get a kill.

I'm playing with gimballed tarantula mk2s. It gets through targets pretty quick tongue.gif
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post #9244 of 9895
Thanks for that. I was reading last night that ballistic guns were the way to go. Not sure which version they were talking about, and dont know if they have been re balanced. But I am thinking of going that way. The Combine is hella fun in Vanduul swarm. I was messing around and turned my ships power down to something like 35%, and switched off all the guns but the Combine. Then ran around two shotting a couple waves while in semi stealth mode. After a while the Vanduul started targeting me again so I ramped power back up and turn all guns on and went back to annihilating.

But once I switched to PVP, I couldnt hit a dam thing with it. I know there was a couple times I should of hit a ship multiple times. I had perfectly lined up shots, top of their ship facing me, them going slow, and me right on top of them and still it wouldnt hit them. Every once in a while I would hit with it, as my target would just start spinning crazy with hitting anything. But that was only because I was spamming it since I had plenty of ammo. And it seems player ships have a lot more health than the ones in VS, obviously. So that made it even more ineffective.

Speaking of lots of health. I was in a match vs a Vanguard, and holy crap that thing is a tank. I was literally driving circles around him, like an M50 would, and unloading everything I had at him and I didnt get close to taking him down. He was barely even flying, basically a mobile gun platform. I thought for sure he was cheating until I saw the score board and seen he died 3 times. Not sure why it would have so much more tanking ability than a Superhornet, since its a long ranged fighter.

Whats your guys' opinion on missiles?? Not sure if even one of mine made it to target since its so easy to drop flares. I figure I could change my missile type too, and maybe get one that tracks signature so it negates flares. Either that or I could go with dumbfire and use it on any slow moving or stopped tanks like the Vanguard I mentioned earlier.

Sidenote: I rented the Size4 shield, but even though my Superhornet says it can take Size4 max, it wont let me install it. None of my ships will let me change shields. I guess they havnt fully implemented that yet.

EDIT: ok I have been using the HoloXPLOR viewer that I linked earlier. The more I use it, the more I like it. Shows you A LOT MORE stats about weapons than you see anywhere else. Projectile speed, DPS, spread, ROF, and more. Plus it organizes everything to make it easier to see what you have. Also allows you to remove things and better understand what you have on your ship.

Example, I couldnt remove the gimbal mounts on the wings of my hornet, so I was stuck with size 2 weapons. Now I can mount size 3 fixed weapons. In the game I couldnt get it to remove the gimal mounts. Also like I said I couldnt mount my new shield, but with HoloXPLOR, I can put on that awesome shield with 2k more hitpoints. Now honestly, I dont know if the shield actually changes. As in the game it still dont show what shield I have. But when I change weapons via HoloXPLOR, it shows up like so in game. You do have to restart the game AND launcher when you import the XML file to make it reflect the changes.
Edited by goodtobeking - 2/11/16 at 7:57am
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post #9245 of 9895
No problem. o7

It's still the case regarding ballistic guns and the current version. The lag pips (the thing you aim your guns with) have been a little bugged with the latest patches in pvp matches, with the pip not accurately giving where you should aim and sometimes jittering around even though your target is going in a relatively straight line. The only consolation I have for you is that everyone's got the same issues tongue.gif

With the shields - with the intro of the constellation in 2.0 they had to disable shield swapping. From what I understand it was because of people being able to use the conny shield in a superhornet, or some other combo of OP shields on an already OP ship. As you say - it's disabled because it's incomplete.
For whatever reason, once they redo the shield system soon TM, they'll re-enable the shields. I have no idea if you've actually been able to replace your shield, but my guess would be that you haven't. Difficult to test something like that right now.
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post #9246 of 9895
Thx d0mini. You just confirmed what Ive been thinking. I did switch up to 2 tarantula and 3 broadswords like you mentioned. Nice combo, it doesnt take long to make ships go pop when they give me an easy target. Takes a long time to overheat and plenty of ammo for AC. I wonder why go with broadswords when you can get the MK3 tarantula. But since its what Goliath(AC top gun) is using, I know him IRL, I figured it was the best loadout.

I have been having to turn weapon gimbal off in order to get my pips to converge. Since 3 guns are fixed, and the two on the top turret are gimballed(turreted??), when I make hard turns the gimbals point off that direction and dont return to center until I tap my freelook button. Turning off weapon gimbal keeps them all centered together. But you have to make sure they are already centered up. If not, it will stay pointed off in the wrong direction even if you reset the freelook.

Another thing is that when I load up, the weapons are not grouped like I would like them. And when I do change them it just resets the next match. Anyway to tweak your ships settings, like groupings, so that its already set before the match begins??

One thing I did notice, is that I can put 4 size4 guns on my connie. And thats with them on gimbal mounts. Would love to load it up with 4 Combines, 4 Apocalypse Gatlin, or even 2 and 2. Shame there is no ships big enough to use them against lol. Maybe take out a station.

EDIT: In case you were wondering who Goliath is


Edited by goodtobeking - 2/12/16 at 7:14am
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post #9247 of 9895
There isn't a way that I know of yet to fix weapon groupings. I' using a mouse so I just press down with left and right buttons at the same time tongue.gif And I've seen Goloith, haven't ever run into him in a game yet, but I'm sure I will one day! It's always good to have a challenge biggrin.gif
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post #9248 of 9895
Yeah with my current setup its doesnt really matter anyway, as far as weapon grouping. Its just that the 2 wing guns start as a group, with the front and ball turret guns as the second. The deal is, that the wing guns and front gun are the same, and the ball turret are different. But since they shoot at the same speed, the pips are the same anyway. Just my OCD kicking in lol.

Also, I just seen this. Going to try to figure out how to make my Warthog do this. Hardest deal would be making the stick lock into place perfectly solid. Any slop would make using it precisely impossible.




EDIT: supposedly its from the new Batman Vs Superman movie trailer.
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post #9249 of 9895
That does look pretty awesome. It's strange, a lot of people who are invested in star citizen have a flight stick, I've just got a keyboard and mouse, never really felt the need to get a HOTAS or similar. Probably because I don't play any other types of flight sim games tongue.gif
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post #9250 of 9895
Quote:
Originally Posted by goodtobeking View Post

Yeah with my current setup its doesnt really matter anyway, as far as weapon grouping. Its just that the 2 wing guns start as a group, with the front and ball turret guns as the second. The deal is, that the wing guns and front gun are the same, and the ball turret are different. But since they shoot at the same speed, the pips are the same anyway. Just my OCD kicking in lol.

Also, I just seen this. Going to try to figure out how to make my Warthog do this. Hardest deal would be making the stick lock into place perfectly solid. Any slop would make using it precisely impossible.




EDIT: supposedly its from the new Batman Vs Superman movie trailer.

You'll notice warthogs in many movies actually.

I just need to go find the two I'm thinking of now.

I believe one of those recent Mars movies used it as well... Or was that rhino. Yay 5AM post.

Sleeeeeeep.


As to the design. The stick loses half its weight when you take the bottom plate off.

That's hinged on the front.(by the knee)


Can't use magnets really because of the proximity to the controllers... Everything else would be easy. Just gut a keyboard tray assembly.
Edited by skupples - 2/13/16 at 2:19am
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IT'S WHITE
(21 items)
 
 
CPUMotherboardGraphicsGraphics
4930k Rampage iv extreme Black Edition GTX Titan  GTX Titan 
GraphicsRAMHard DriveHard Drive
GTX Titan GskillZ Trident X Samsung EVO samsung 840 evo 
Optical DriveCoolingCoolingOS
Asus External Blue Ray drive 4x 480x60mm Swiftech MCP35x2 Win 8.1.2 
MonitorMonitorMonitorPower
AOC AOC AOC EVGA G2 1300w 
CaseMouseMouse PadAudio
STH10 RAT7 what is this?  Vali / Modi :(  
Other
Corsair HX850 
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Overclock.net › Forums › Video Games › PC Gaming › [Official] Star Citizen Information & Discussion Thread