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Microsoft IntelliMouse Explorer 3.0 Overclock to 500 hertz or not? - Page 2

post #11 of 19
Quote:
Originally Posted by ghostrider85 View Post

Jesus, you guys are overclocking mouse now?!

Not now, modern mice have this by default. But in the early days of optical mice they greatly benefitted from it (2005-2007). So if you plan to use a mouse from that era you best overclock manually.
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post #12 of 19
Quote:
Originally Posted by ghostrider85 View Post

Jesus, you guys are overclocking mouse now?!

Dude, I could overclock my coffee machine if I really wanted to tongue.gif

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post #13 of 19
Quote:
Originally Posted by Axaion View Post

Any mouse with the MLT04 sensor benefit greatly in perfect control from overclocking to either 500hz or 1000hz

Increasing polling will also cut complete tracking a little earlier though, at least according to sujoy's turntable results with SS Qck.
Edited by Skylit - 8/29/13 at 2:22am
post #14 of 19
Thread Starter 
Question... Once I overclock the mouse if I go to plug it into a different pc does the mouse stay overclocked? Main reason I ask is because if I go to a lan what am I suppose to do if I can't download/use the software?
post #15 of 19
Quote:
Originally Posted by superior View Post

Question... Once I overclock the mouse if I go to plug it into a different pc does the mouse stay overclocked? Main reason I ask is because if I go to a lan what am I suppose to do if I can't download/use the software?

No it doesn't, you don't overclock the mouse but the USB at your PC.
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post #16 of 19
Quote:
Originally Posted by Skylit View Post

Increasing polling will also cut complete tracking a little earlier though, at least according to sujoy's turntable results with SS Qck.
Aye, id take the better perfect control any day though, since it would get neg accel at 1m/s at 125hz
post #17 of 19
Thread Starter 
Ok thanks, another question. Does raw input work with this mouse or mice that don't come with drivers or doesn't it make a difference in games?
post #18 of 19
Raw input is just a method to grab the counts from the mouse and send it to the program making use of it.

One could say it's the OS's way of sending the information it recieves from the USB port.

Basically there are three ways that have been used historically :

- Counting the number of pixels the cursor moves from the center of the screen in an arbitrary time period, then resetting the cursor to the middle of the screen.
- Direct Input, which buffers (adds up) the counts of the mouse for 16ms and then sends the info to the game engine.
- Raw Input, which sends the counts to the application at the same time as they arrive to the OS.

Each one of them has it's ups and downs, but Raw Input is the preferred one.

Since they are part of the OS/apps, drivers are not required to be present and there are no compatibility concerns.
post #19 of 19
for me it was a huge upgrade to play with 500hz with my intelli 1.1 some years ago. i highly recommend doing that.
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