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post #41 of 45
Quote:
Originally Posted by Blameless View Post

Games like BF3 are exceptions to the general rule, and there are certainly multi-threaded games that are multithreaded without being well threaded enough to show a difference between the two at the same clock speeds.

No doubt such exceptions are going to become more common, and the Gulftown will have a longer service life than Bloomfield, even when it comes to future games, but many games just will not be improved by getting one, where as going with a new Haswell setup will improve everything.
Most of the games I play are largely limited by the performance of one or two threads. They spawn many more, but the sum of the utilization on these is dwarfed by the first two.

Planetside 2, Warframe, and anything based off older versions of CryEngine are good examples of this.

That should be changing for PS2, they haven't got a choice if they want it to run on the PS4 and not run @ 10fps
post #42 of 45
Quote:
Originally Posted by Konbad View Post

That should be changing for PS2, they haven't got a choice if they want it to run on the PS4 and not run @ 10fps

Both PS2 and Warframe will be on the PS4 and both will need major overhauls to be remotely viable on a part without an extremely strong individual CPU core somewhere.

Still, I'm more of an "I'll believe it when I see it" kind of person, at least when it comes to things like this, and am not entirely confident that there won't be protracted delays in making such changes.
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post #43 of 45
They've been working on PS2 for a long time and it's been clear it takes a lot of work, on the order to 6 months or a year or even more, to make those kinds of engine changes for a game that relies heavily on a single thread to be well multithreaded and scale well from 4 cores to 6
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post #44 of 45
Quote:
Originally Posted by Cyro999 View Post

They've been working on PS2 for a long time and it's been clear it takes a lot of work, on the order to 6 months or a year or even more, to make those kinds of engine changes for a game that relies heavily on a single thread to be well multithreaded and scale well from 4 cores to 6

they have been working on it for as long as they decided to put the game on the ps4, which would have been months before they announced it
post #45 of 45
They have been working on improving ps2 performance since launch or before launch and most of that is on everything being stuck on a single CPU thread

edit: Just re-read, and i'm probably just saying the same thing you just did, oops
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