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[IGN] Xbox One is Now in 'Full Production' With an Improved CPU - Page 23

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Quote:
Originally Posted by Lifeshield View Post

I have no idea what Wal-Mart is, I have never been to America.

Tesco is basically a Supermarket. They do insane deals on games on release normally, of which they use the price of food to counterbalance.

So yes. Wal-Mart is the most American store there is. I can't really get into the gory details without starting a political argument, but there's that controversy, plus you can buy guns. Because Jesus created America on the eighth day. thumb.gif
Quote:
I've honestly never paid more than £25 for a years subscription, except for my first (which I think was £34.99). I've been on Xbox Live since the Xbox 360 launched.

Yes you do get online for free on PC but what you are paying for with Xbox Live is a tried and tested, over eleven years, service with everything you need all integrated into every game you buy and play on the system (and you can send mail etc via the different platforms too). It's all integrated into one streamlined experience, no matter who the developer or publisher is. Compared to using PC, you have multiple services (Origin, Battlelog, Steam, UPlay) of which friends lists can be split across, then you may need to use a third party application for voice communications as not all games support it (I find most chat is done via text systems), when they do in general it is not really very good quality in comparison. The difference is night and day for ease of use and experience quality (speaking of voice communication don't forget to factor in a headset also which is included with the Xbox One). I don't know anyone who uses Xbox Live and says it is not worth the money. £25 a year is nothing. I spend more on a Friday night down town.

$anything, when the alternative is $0, is significant in a certain sense. You're paying infinity times as much money. But if you're hardcore and are buying 10+ games new every year, then that money suddenly doesn't seem like much. The service itself, not just for online, is certainly worth it, but if you don't particularly care about the social aspects, then there isn't much point. However, when a lot of that social aspect is being screamed at by children with voices too high pitched to know how to correctly use obscenities (pro-tip: using them in every sentence takes away the shock value) or you don't have IRL friends who play or you just want to chill out and shoot space zombies, then PC is arguably better.
Quote:
While it would hold up now, on current generation games, in a year or two it is going to start struggling. You have to remember that console games are coded to the metal. Meaning higher specification requirements for PC users. You can't just say a console uses "X GPU" and put the same GPU in a PC and all will be good. It won't. Look at some of the requirements for current generation games in comparison to the hardware. The shift in architecture isn't going to magically change this because developers will still optimize directly to the hardware with consoles. Consoles also have all sorts of custom hardware inside that is designed specifically for the system, meaning hardware cannot be directly matched, much like the X1800 couldn't be directly matched with the Xbox 360 games today, it would struggle (the x1800 struggled with Gears of War, I know from personal experience, though I did have a fairly weak triple core AMD CPU back then too).

Regarding anti aliasing, consoles do actually use anti aliasing in some form or another. I struggle to remember where all the information is kept these days, but there is a list on the internet somewhere that actually details each games resolution, AA type, etc, on current generation hardware. What makes them look bad (other than when a developer uses it poorly) is that they don't use high end anti aliasing, and in general people use big TV's and aren't at the optimal viewing distance, making aliasing appear worse. PC gamers need anti aliasing more because of how close they can be to the display device. I use a 24" monitor and probably sit a couple of feet away at the most.

The anti aliasing isn't "that" bad though. Not to the point where everything is some big jagged mess like some would have you believe (especially at the correct viewing distances). The screenshot below is from Halo Reach. I've set it at Halo Reach's native resolution of 1152 x 720 (this was taken by me so it's not doctored in any way by a developer to look better).

True about optimization. That extends the life of anything significantly, otherwise we couldn't have wonderful games that use more than a half-gig of RAM. I have 4GB modules, and the consoles have 512MB total. That hasn't aged particularly well, but again, optimization is the most important thing and makes a port from GTA IV to Battlefield. Anti-aliasing is used, yes, but not to the same extent as potentially on PC where you can filter 16 times because why not. To be honest though, I don't see much improvement past x4 most of the time. TVs' crappy pixel-per-inch measurements might also throw off how well it looks. I'll tell you what I think of Reach on a 24" 1080p monitor from three feet away after I finish 1, 2, 3, Wars, and ODST instead of a 50" or so TV (limited to 480p since the HDMI port got screwed up) from ten feet.
Quote:
With a good sound system you could scrap the sound card, that's a conversation for another topic though. biggrin.gif

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post #222 of 225
Quote:
Originally Posted by CynicalUnicorn View Post

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Hahaha. Yes, I know it would really upset some audiophiles. I run my PC via HDMI through my 7.1 AV Receiver and I have never felt the need for expanding to a soundcard. Would probably do so if I was exclusively using headphones though. :thumb:

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post #223 of 225
Quote:
Originally Posted by lacrossewacker View Post

50% more cores produce less heat than a 6.5% increase in clock? AND in a smaller chasis, also with the PSU tucked inside the PS4?!

hmmmm

Assuming they don't work at max... even if they do the image will be of much better quality.

Anyways, clock increase means far more power consumption than transistors increase I think we all know it. Just compare the heat of a 660 Ti and 680, pretty much the same. Now OC the 660 Ti to 680 levels..
Edited by adridu59 - 9/17/13 at 10:11am
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post #224 of 225
Quote:
Anyways, clock increase means far more power consumption than frequency increase I think we all know it.

Wut?

Clocks = Frequency
 
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post #225 of 225
Quote:
Originally Posted by KarathKasun View Post

Wut?

Clocks = Frequency

I meant cores or more generally transistors.
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