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Benchmarking Thread (Batman Origins benchmarks are up)

post #1 of 57
Thread Starter 

I am just going to throw this here and see if it will be useful for anyone. I will add more games.

 

I decided to leave Maximum FPS out of the equation because there is really no way of knowing it as the benchmark utility (fraps) can also bench games while on the game menu resulting crazy high FPS amounts for a second or so. Minimum FPS and Averaga FPS should help better in reality.

 

Testing methodology : It is very easy to run fraps for FPS and use MSI afterburner after each game to findout Vram. So since vram is what I am after at in this thread mainly, that is what I will focus on. Whenever I see the highest amount of Vram utilized, I will also write down the minimum and average FPS for that specific level or map. 

 

The below list is at 2560x1440p Resolution. 

Titan OCed at 1110mhz

GTX 780 OCed at 1163mhz

 

 

 


Edited by iARDAs - 10/25/13 at 4:30am
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post #2 of 57
what did you use to measure?

pls add BF3 MP results. thanks.
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post #3 of 57
Thread Starter 

I just did a clean format to my PC and actually downloading BF as we speak. I should put some results by the end of tomorrow latest. I will probably do it in detail and add few different maps. Not the entire game as a whole.

 

I am using MSI Afterburner by clearing the history before a game, and when I quit the game I check to see the highest Vram usage. I also monitor it manually while gaming.

 

Bioshock Infinite suprised me to be honest. I bet I will have an even higher vram usage more into the game. I will update it with the newer one all the time.

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post #4 of 57
i once checked my vram "usage" playing BF3 MP 64, using AB, at 1080 ULTRA and 4MSAA and saw 2140MB. some would argue, though, that that is actually allocated not actual usage.
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post #5 of 57
Thread Starter 
Quote:
Originally Posted by rdr09 View Post

i once checked my vram "usage" playing BF3 MP 64, using AB, at 1080 ULTRA and 4MSAA and saw 2140MB. some would argue, though, that that is actually allocated not actual usage.

 

Yeah I hear that the more vram you have, the more the game will utilize to use it or reserve it. So to play Bioshock Infinite you really do not need a GPU with over 3GB of Vram most of the time (if not all the time) However it probably doesn't hurt to have more vram either. I was thinking of downgrading to a 780 from a Titan and get a 2nd 780 to SLI it, but I believe I will just keep the Titan. I am also worried about the upcoming next gen games. 

 

Also you are spot on right with the BF3 vram usage. Mine was usually a tad above 2000MB with my previous 1080p monitor on ULTRA settings. I am guessing 1440p will be about 2400ish or so.

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post #6 of 57
Thread Starter 

Well appereantly BF3 uses between 2100-2600 of Vram on 1440p even in the most extreme situations. 

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post #7 of 57
Quote:
Originally Posted by iARDAs View Post

Well appereantly BF3 uses between 2100-2600 of Vram on 1440p even in the most extreme situations. 

Here is Kharg 1080 Ultra and 4MSAA



it is actually 2146 MB. Again, some say it is allocated.
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post #8 of 57
Thread Starter 
Quote:
Originally Posted by rdr09 View Post


Here is Kharg 1080 Ultra and 4MSAA



it is actually 2146 MB. Again, some say it is allocated.

 

Yeah it is allocated as most say and I agree with them. A person will definitely be fine with a 2GB of vram in BF3 but I remember when I had my GTX 590 with 1.5GB of vram, I sometimes hit the vram wall causing sudden fps drops. I upgraded to a 670 later and it was a better experience than the 590 although 670 had lower GPU power, it has .5gb more of vram.

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post #9 of 57
Quote:
Originally Posted by iARDAs View Post

Yeah it is allocated as most say and I agree with them. A person will definitely be fine with a 2GB of vram in BF3 but I remember when I had my GTX 590 with 1.5GB of vram, I sometimes hit the vram wall causing sudden fps drops. I upgraded to a 670 later and it was a better experience than the 590 although 670 had lower GPU power, it has .5gb more of vram.

so, how do you measure actual vram usage? what was the reading when that 590 started giving fps drops?
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post #10 of 57
Thread Starter 
Quote:
Originally Posted by rdr09 View Post


so, how do you measure actual vram usage? what was the reading when that 590 started giving fps drops?

 

I remember vaguely as it was about 18 months ago or so. I never checked up the vram in MSI afterburner back than. However I am 90% sure the vram barrier was the problem. I am giving a 10% chance of an SLI issue since 590 is an SLI GPU.

 

But yeah switching to 670 made things much better for me. I never had any of the problems. Ever since 670 my BF3 is butter smooth. Now that I am on a Titan it is just perfect.

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