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(IGN) Xbox One Could Offer Backwards Compatibility Through The Cloud - Page 3

post #21 of 42
LMAO! This thing is going to do all sorts with the power (!) of the cloud........ *Yawn as mentioned the latency will be to much to do anything beyond storage i would GUESS. Sounds "cool" though to all those XBox fanboys LOL! With the CPU/GPU overclocks they will be catching Sony on pure hardware "grunt" in no time........... Oh wait!rolleyes.gif .

Thanx.
    
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post #22 of 42
I am sitting on a very fast computer, connected directly to modem with a stable 70mbit fibre connection and services like onlive is still way to laggy for me.
Although I have played fps games a bit "hardcore" in my younger days, so it might be playable for a typical console person. But for me any lag or delay is unplayable for me in any game. If I have 50ms ping I loose a lot of accuracy in games and start missing a lot of shots.
So services like onlive are good in theory, but won't be playable for me in the next 10years at the very least.

So onlive, I guess I will try you again in 20 years wink.gif
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post #23 of 42
Quote:
Originally Posted by Darkstalker420 View Post

LMAO! This thing is going to do all sorts with the power (!) of the cloud........ *Yawn as mentioned the latency will be to much to do anything beyond storage i would GUESS. Sounds "cool" though to all those XBox fanboys LOL! With the CPU/GPU overclocks they will be catching Sony on pure hardware "grunt" in no time........... Oh wait!rolleyes.gif .

Thanx.
their cpu is much better than sony's already
    
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post #24 of 42
They did mention some time ago about adding an insane number of servers. So that might help with the latency.
post #25 of 42
Quote:
Originally Posted by bullethose View Post

their cpu is much better than sony's already

How? The cpus are roughly the same.
The Xbox one's is clocked slightly higher, but that's a moot point when you consider the GPU and memory.

http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2
Code: 777
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post #26 of 42
Quote:
Originally Posted by driftingforlife View Post

And for the people with crap internet?

product features shouldn't always bare in mind the lowest common denominators ya know. Otherwise companies like Nvidia wouldn't bother selling any high end GPU's and just sell GTx 650's...

First, any latency isn't as big of a deal considering games are controlled with a controller. The delay in feedback isn't nearly as pronounced as it is when you use a mouse/keyboard.

Secondly, unlike Onlive, MS has regional datacenters ALL around the world. If it's one of the countries that MS is launching the Xbox One in at launch, likely, there's a datacenter there. No other gaming company shares that same trait.

Thirdly, the INTERNET was slow and crappy when it first started...nothing like it is today. If snooty people like some here complained about that back then, as much as you all do with cloud gaming today, who knows if people would've strived to improve it to what it is today. Might have thought, "maybe those people are right and the internet is just too slow and unreliable...why bother?!"

Complain about cloud gaming all you want....it's in its infancy. Nobody is going to just come out one day with a compelling service that's just busting to the brink with amazing services and deals that works 100% out of the box.
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post #27 of 42
Quote:
Originally Posted by aramisathei View Post

How? The cpus are roughly the same.
The Xbox one's is clocked slightly higher, but that's a moot point when you consider the GPU and memory.

http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2
Quote:
So, with the near 10% boost in CPU clocks and other "data move engines," the Xbox One's CPU capabilities are a significant step ahead. Audio-wise, Microsoft's hardware is also impressive, with DSP effects, mixing and other features effectively available for "free" to developers, where PS4's set-up only decodes compressed audio formats. It's understood that these hardware features are being incorporated into major middlewares, which potentially sees the audio burden on CPU reduced on Xbox One.
Then include that (AFAIK) every game has dedicated services, eliminating the necessity to reserve 10% CPU overhead on everybody's console in case they were determined to be the host in a multiplayer match.

So "free" audio and no wasted/reserved CPU cycles for non-dedicated server multiplayer.

Can't forget that the Xbox One is also using DDR3 which does benefit the CPU as well....(less so for the GPU obviously)
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post #28 of 42
Quote:
Originally Posted by lacrossewacker View Post

product features shouldn't always bare in mind the lowest common denominators ya know. Otherwise companies like Nvidia wouldn't bother selling any high end GPU's and just sell GTx 650's...

First, any latency isn't as big of a deal considering games are controlled with a controller. The delay in feedback isn't nearly as pronounced as it is when you use a mouse/keyboard.

Secondly, unlike Onlive, MS has regional datacenters ALL around the world. If it's one of the countries that MS is launching the Xbox One in at launch, likely, there's a datacenter there. No other gaming company shares that same trait.

Thirdly, the INTERNET was slow and crappy when it first started...nothing like it is today. If snooty people like some here complained about that back then, as much as you all do with cloud gaming today, who knows if people would've strived to improve it to what it is today. Might have thought, "maybe those people are right and the internet is just too slow and unreliable...why bother?!"

Complain about cloud gaming all you want....it's in its infancy. Nobody is going to just come out one day with a compelling service that's just busting to the brink with amazing services and deals that works 100% out of the box.

thing is, i dont think most people are exactly anti cloud gaming....i mean heck, a "netflix instant" of gaming that works would be amazing.
thing is, you being from viriginia, should know that once you leave the cities you run into a populace where most people cant get higher than a 200ping DSL that caps at 1mb/s down and maybe .5 up if they are lucky...and tahts regardless of what tier service they buy.
we just now got cable in my area, and i live in a rural region...and the cable literally pretty much stops at the end of most people's roads...so comcast can say we "have coverage" but the covereage doesnt go down most driveways.

i am all for microsoft pushing something like this, its cool and may be an even better option than disks for playing old games and giving access to those old games to newer generations...for instance, go try and find a copy of "stubs the zombie" right now...you prob wont, but place it in a cloud rental or streaming type service and anyone can play it any time.....IF they have the connection speeds and i think locking a lot of people out like this is bad form.

if companies like MS want to push cloud services like this, then they have to push the telecoms into changing thier game of screwing us over into actually providing everyone with something decent....not continually stacking better services in the cities where people have it.
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post #29 of 42
it might be a small step forward to cloud gaming,but in the foreseeable future i dont think either that gaming based servers is gonna happen in widespread manner any time soon
also not many mentioned it but this competes with sony's gaika service which does exactly the same thing
i wait to see who will be better at this but both will do bad probably so it doesnt matter really smile.gif
Edited by phinexswarm71 - 9/6/13 at 5:22am
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post #30 of 42
Quote:
Originally Posted by phinexswarm71 View Post

it might be a small step forward to cloud gaming,but in the foreseeable future i dont think either that gaming based servers is gonna happen in widespread manner any time soon
also not many mentioned it but this competes with sony's gaika service which does exactly the same thing
i wait to see who will be better at this but both will do bad probably so it doesnt matter really smile.gif

well of course it does!

It's really just a
Sony: "Our console will be able to do this!"
MS: "Ours too"

basically leveling the playing field in that regard.
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