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(IGN) Xbox One Could Offer Backwards Compatibility Through The Cloud - Page 5

post #41 of 42
Quote:
Originally Posted by lacrossewacker View Post

product features shouldn't always bare in mind the lowest common denominators ya know. Otherwise companies like Nvidia wouldn't bother selling any high end GPU's and just sell GTx 650's...

First, any latency isn't as big of a deal considering games are controlled with a controller. The delay in feedback isn't nearly as pronounced as it is when you use a mouse/keyboard.

Secondly, unlike Onlive, MS has regional datacenters ALL around the world. If it's one of the countries that MS is launching the Xbox One in at launch, likely, there's a datacenter there. No other gaming company shares that same trait.

Thirdly, the INTERNET was slow and crappy when it first started...nothing like it is today. If snooty people like some here complained about that back then, as much as you all do with cloud gaming today, who knows if people would've strived to improve it to what it is today. Might have thought, "maybe those people are right and the internet is just too slow and unreliable...why bother?!"

Complain about cloud gaming all you want....it's in its infancy. Nobody is going to just come out one day with a compelling service that's just busting to the brink with amazing services and deals that works 100% out of the box.

You are in the right place but you didnt quite get it.


You need to understand the Term "SPEED" or "FAST" or even "FASTER" when talking about computers... We THINK things are faster because we came ( well some of us) came into newer and better.

Meaning, if it was never slow we could never say it was fast(er)(est). By all accounts, the INTERNET we have today is doing the same thing. It gives us the illusion that things are faster, well its not that it is just that things are more advanced. It a whole bunch of things that makes it appear to be fast(er)(est). Consider that all the internet is is a chain of servers routed together by strings of numbers in a certain array chopped up by different groups and sub groups made conventient for us. If it were not for HTTP we would be screwed. HTTP gives us the illusion we are doing something fast(er)(est).

You all know it could be typing the google IP address which has a range of "64.233.160.0 - 64.233.191.255" <--- easily over 100,000 different combinations to get to one place... or I can just use "www.Google.com" <--- way easier to remember. Which makes it fast(er)(est).


Same with anything back the network/INTERNET. In the grand scheme of things the internet should be considered slow seeing that at our desktop for most of us everything is instantaneous with no slow downs and it all works in Unison . That Is fast... that is speed. lol

Maybe possible to compare the internet in the same way when you realize you connected to the entire world too, but to me my Desktop will always be the fastest.
    
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post #42 of 42
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Originally Posted by kevmatic View Post

Not suprising, really. Still would take a while to finalize, if they're only starting now, especially considering you'd have to figure out your authenticating mechanism and probably a way to transfer saves. I wonder jf they have a copy of every game or not? I guess they probably do.

I.ll betcha Sony spent a long time making theirs work.

Anyway, I wonder if people will try to play FPSes online using this service. They'd be squashed by people using the real thing becuase of the latency advantage.
The server I can verify existing was put in place a while ago too (the last time they upgraded XBox Live's servers, actually). I also know MS brought a lot of servers online in the past 30 days.

I'm not saying you're wrong though. MS is huge, and I don't know what the new servers are for, and for all I know the one XBox-like server is on the in house intranet. All I'm saying is, well, MS is huge. A lot of this could have been in the works slowly for years at this point, and very few people would have enough puzzle pieces (even inside the company) to know what's going on. MS could do it/be doing it for all we know.
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