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[DSO] Batman: Arkham Origins – PC Features Further Explained & Demonstrated - Page 4

post #31 of 34
It still sucks that its closed.
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SR388
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post #32 of 34
Quote:
Originally Posted by Hms1193 View Post

It does and aside from some issues in Arkham City which were related to DirectX 11 mostly and later fixed with the patch in December 2011, the game looked amazing, Arkham series is truly the best blend of an amazing story with superb action gameplay.

Right, because the way to immerse me in a game is by adding fog... indoors... to the point I can hardly see what the hell I'm doing...
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post #33 of 34
Quote:
Originally Posted by brownbob06 View Post

Right, because the way to immerse me in a game is by adding fog... indoors... to the point I can hardly see what the hell I'm doing...

and this
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post #34 of 34
Quote:
Originally Posted by Yvese View Post

Last I checked tressfx worked on both Nvidia and AMD. That's the difference here. AMD's tech isn't proprietary. AMD could market all they want - it works on any card.

Like I said, it's all gimmicks. PhysX is crap tech that's there to piss off half of PC gamers. If PhysX wasn't crap it'd be used in more games as the main physics engine. Instead, Nvidia relies on paying off devs so they can add it to marketing slides.

This...and really this. It's been proven Nvidia has to pay people to use this stuff.

I put the blame on the dev's more than Nvidia. Nvidia can do what they want with their proprietary bull crap...it's the dev's that we should get mad at for USING proprietary solutions.

Either way, at least AMD lets their stuff be open to anyone to use.
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